FlukyEngine
Typedefs
Matrix types

Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. More...

Collaboration diagram for Matrix types:

Typedefs

typedef mat< 2, 2, double, defaultp > glm::dmat2x2
 2 columns of 2 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 2, 2, double, defaultp > glm::dmat2
 2 columns of 2 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 2, 3, double, defaultp > glm::dmat2x3
 2 columns of 3 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 2, 4, double, defaultp > glm::dmat2x4
 2 columns of 4 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 3, 2, double, defaultp > glm::dmat3x2
 3 columns of 2 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 3, 3, double, defaultp > glm::dmat3x3
 3 columns of 3 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 3, 3, double, defaultp > glm::dmat3
 3 columns of 3 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 3, 4, double, defaultp > glm::dmat3x4
 3 columns of 4 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 4, 2, double, defaultp > glm::dmat4x2
 4 columns of 2 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 4, 3, double, defaultp > glm::dmat4x3
 4 columns of 3 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 4, 4, double, defaultp > glm::dmat4x4
 4 columns of 4 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 4, 4, double, defaultp > glm::dmat4
 4 columns of 4 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 2, 2, float, defaultp > glm::mat2x2
 2 columns of 2 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 2, 2, float, defaultp > glm::mat2
 2 columns of 2 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 2, 3, float, defaultp > glm::mat2x3
 2 columns of 3 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 2, 4, float, defaultp > glm::mat2x4
 2 columns of 4 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 3, 3, float, defaultp > glm::mat3x3
 3 columns of 3 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 3, 3, float, defaultp > glm::mat3
 3 columns of 3 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 3, 4, float, defaultp > glm::mat3x4
 3 columns of 4 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 4, 2, float, defaultp > glm::mat4x2
 4 columns of 2 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 4, 3, float, defaultp > glm::mat4x3
 4 columns of 3 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 4, 4, float, defaultp > glm::mat4x4
 4 columns of 4 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 4, 4, float, defaultp > glm::mat4
 4 columns of 4 components matrix of single-precision floating-point numbers. More...
 

Detailed Description

Matrix types of with C columns and R rows where C and R are values between 2 to 4 included.

These types have exhaustive sets of operators.

Typedef Documentation

◆ dmat2

typedef mat< 2, 2, f64, defaultp > glm::dmat2

2 columns of 2 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ dmat2x2

typedef mat< 2, 2, double, defaultp > glm::dmat2x2

2 columns of 2 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ dmat2x3

typedef mat< 2, 3, double, defaultp > glm::dmat2x3

2 columns of 3 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ dmat2x4

typedef mat< 2, 4, double, defaultp > glm::dmat2x4

2 columns of 4 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ dmat3

typedef mat< 3, 3, f64, defaultp > glm::dmat3

3 columns of 3 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ dmat3x2

typedef mat< 3, 2, double, defaultp > glm::dmat3x2

3 columns of 2 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ dmat3x3

typedef mat< 3, 3, double, defaultp > glm::dmat3x3

3 columns of 3 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ dmat3x4

typedef mat< 3, 4, double, defaultp > glm::dmat3x4

3 columns of 4 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ dmat4

typedef mat< 4, 4, f64, defaultp > glm::dmat4

4 columns of 4 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ dmat4x2

typedef mat< 4, 2, double, defaultp > glm::dmat4x2

4 columns of 2 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ dmat4x3

typedef mat< 4, 3, double, defaultp > glm::dmat4x3

4 columns of 3 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ dmat4x4

typedef mat< 4, 4, double, defaultp > glm::dmat4x4

4 columns of 4 components matrix of double-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ mat2

typedef mat< 2, 2, f32, defaultp > glm::mat2

2 columns of 2 components matrix of single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ mat2x2

typedef mat< 2, 2, f32, defaultp > glm::mat2x2

2 columns of 2 components matrix of single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ mat2x3

typedef mat< 2, 3, f32, defaultp > glm::mat2x3

2 columns of 3 components matrix of single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ mat2x4

typedef mat< 2, 4, f32, defaultp > glm::mat2x4

2 columns of 4 components matrix of single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ mat3

typedef mat< 3, 3, f32, defaultp > glm::mat3

3 columns of 3 components matrix of single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ mat3x3

typedef mat< 3, 3, f32, defaultp > glm::mat3x3

3 columns of 3 components matrix of single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ mat3x4

typedef mat< 3, 4, f32, defaultp > glm::mat3x4

3 columns of 4 components matrix of single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ mat4

typedef mat< 4, 4, f32, defaultp > glm::mat4

4 columns of 4 components matrix of single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ mat4x2

typedef mat< 4, 2, f32, defaultp > glm::mat4x2

4 columns of 2 components matrix of single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ mat4x3

typedef mat< 4, 3, f32, defaultp > glm::mat4x3

4 columns of 3 components matrix of single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices

◆ mat4x4

typedef mat< 4, 4, f32, defaultp > glm::mat4x4

4 columns of 4 components matrix of single-precision floating-point numbers.

See also
GLSL 4.20.8 specification, section 4.1.6 Matrices