FlukyEngine
GLM_GTX_vector_angle

Include <glm/gtx/vector_angle.hpp> to use the features of this extension. More...

Collaboration diagram for GLM_GTX_vector_angle:

## Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T glm::angle (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the absolute angle between two vectors. More...

template<typename T , qualifier Q>
GLM_FUNC_DECL T glm::orientedAngle (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
Returns the oriented angle between two 2d vectors. More...

template<typename T , qualifier Q>
GLM_FUNC_DECL T glm::orientedAngle (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
Returns the oriented angle between two 3d vectors based from a reference axis. More...

## Detailed Description

Include <glm/gtx/vector_angle.hpp> to use the features of this extension.

Compute angle between vectors

## ◆ angle()

template<length_t L, typename T , qualifier Q>
 GLM_FUNC_DECL T glm::angle ( vec< L, T, Q > const & x, vec< L, T, Q > const & y )

Returns the absolute angle between two vectors.

Parameters need to be normalized.

GLM_GTX_vector_angle extension.

## ◆ orientedAngle() [1/2]

template<typename T , qualifier Q>
 GLM_FUNC_DECL T glm::orientedAngle ( vec< 2, T, Q > const & x, vec< 2, T, Q > const & y )

Returns the oriented angle between two 2d vectors.

Parameters need to be normalized.

GLM_GTX_vector_angle extension.
Todo:
epsilon is hard coded to 0.01

## ◆ orientedAngle() [2/2]

template<typename T , qualifier Q>
 GLM_FUNC_DECL T glm::orientedAngle ( vec< 3, T, Q > const & x, vec< 3, T, Q > const & y, vec< 3, T, Q > const & ref )

Returns the oriented angle between two 3d vectors based from a reference axis.

Parameters need to be normalized.