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template<typename T , qualifier Q> |
GLM_FUNC_DECL GLM_CONSTEXPR qua< T, Q > | glm::quat_identity () |
| Create an identity quaternion. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL vec< 3, T, Q > | glm::cross (qua< T, Q > const &q, vec< 3, T, Q > const &v) |
| Compute a cross product between a quaternion and a vector. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL vec< 3, T, Q > | glm::cross (vec< 3, T, Q > const &v, qua< T, Q > const &q) |
| Compute a cross product between a vector and a quaternion. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL qua< T, Q > | glm::squad (qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h) |
| Compute a point on a path according squad equation. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL qua< T, Q > | glm::intermediate (qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next) |
| Returns an intermediate control point for squad interpolation. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL vec< 3, T, Q > | glm::rotate (qua< T, Q > const &q, vec< 3, T, Q > const &v) |
| Returns quarternion square root. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL vec< 4, T, Q > | glm::rotate (qua< T, Q > const &q, vec< 4, T, Q > const &v) |
| Rotates a 4 components vector by a quaternion. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL T | glm::extractRealComponent (qua< T, Q > const &q) |
| Extract the real component of a quaternion. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL mat< 3, 3, T, Q > | glm::toMat3 (qua< T, Q > const &x) |
| Converts a quaternion to a 3 * 3 matrix. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::toMat4 (qua< T, Q > const &x) |
| Converts a quaternion to a 4 * 4 matrix. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL qua< T, Q > | glm::toQuat (mat< 3, 3, T, Q > const &x) |
| Converts a 3 * 3 matrix to a quaternion. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL qua< T, Q > | glm::toQuat (mat< 4, 4, T, Q > const &x) |
| Converts a 4 * 4 matrix to a quaternion. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL qua< T, Q > | glm::shortMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a) |
| Quaternion interpolation using the rotation short path. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL qua< T, Q > | glm::fastMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a) |
| Quaternion normalized linear interpolation. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL qua< T, Q > | glm::rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest) |
| Compute the rotation between two vectors. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL GLM_CONSTEXPR T | glm::length2 (qua< T, Q > const &q) |
| Returns the squared length of x. More...
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