FlukyEngine
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GLM_GTX_matrix_decompose More...
#include "../mat4x4.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../geometric.hpp"
#include "../gtc/quaternion.hpp"
#include "../gtc/matrix_transform.hpp"
#include "matrix_decompose.inl"
Go to the source code of this file.
Namespaces | |
glm | |
Core features | |
Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL bool | glm::decompose (mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, qua< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective) |
Decomposes a model matrix to translations, rotation and scale components. More... | |