
GLM_FUNC_QUALIFIER uint  glm::packUnorm2x16 (vec2 const &v) 
 First, converts each component of the normalized floatingpoint value v into 8 or 16bit integer values. More...


GLM_FUNC_QUALIFIER uint  glm::packSnorm2x16 (vec2 const &v) 
 First, converts each component of the normalized floatingpoint value v into 8 or 16bit integer values. More...


GLM_FUNC_QUALIFIER uint  glm::packUnorm4x8 (vec4 const &v) 
 First, converts each component of the normalized floatingpoint value v into 8 or 16bit integer values. More...


GLM_FUNC_QUALIFIER uint  glm::packSnorm4x8 (vec4 const &v) 
 First, converts each component of the normalized floatingpoint value v into 8 or 16bit integer values. More...


GLM_FUNC_QUALIFIER vec2  glm::unpackUnorm2x16 (uint p) 
 First, unpacks a single 32bit unsigned integer p into a pair of 16bit unsigned integers, four 8bit unsigned integers, or four 8bit signed integers. More...


GLM_FUNC_QUALIFIER vec2  glm::unpackSnorm2x16 (uint p) 
 First, unpacks a single 32bit unsigned integer p into a pair of 16bit unsigned integers, four 8bit unsigned integers, or four 8bit signed integers. More...


GLM_FUNC_QUALIFIER vec4  glm::unpackUnorm4x8 (uint p) 
 First, unpacks a single 32bit unsigned integer p into a pair of 16bit unsigned integers, four 8bit unsigned integers, or four 8bit signed integers. More...


GLM_FUNC_QUALIFIER glm::vec4  glm::unpackSnorm4x8 (uint p) 
 First, unpacks a single 32bit unsigned integer p into a pair of 16bit unsigned integers, four 8bit unsigned integers, or four 8bit signed integers. More...


GLM_FUNC_QUALIFIER double  glm::packDouble2x32 (uvec2 const &v) 
 Returns a doublequalifier value obtained by packing the components of v into a 64bit value. More...


GLM_FUNC_QUALIFIER uvec2  glm::unpackDouble2x32 (double v) 
 Returns a twocomponent unsigned integer vector representation of v. More...


GLM_FUNC_QUALIFIER uint  glm::packHalf2x16 (vec2 const &v) 
 Returns an unsigned integer obtained by converting the components of a twocomponent floatingpoint vector to the 16bit floatingpoint representation found in the OpenGL Specification, and then packing these two 16 bit integers into a 32bit unsigned integer. More...


GLM_FUNC_QUALIFIER vec2  glm::unpackHalf2x16 (uint v) 
 Returns a twocomponent floatingpoint vector with components obtained by unpacking a 32bit unsigned integer into a pair of 16bit values, interpreting those values as 16bit floatingpoint numbers according to the OpenGL Specification, and converting them to 32bit floatingpoint values. More...

