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rotate_normalized_axis.hpp File Reference

GLM_GTX_rotate_normalized_axis More...

#include "../glm.hpp"
#include "../gtc/epsilon.hpp"
#include "../gtc/quaternion.hpp"
#include "rotate_normalized_axis.inl"
Include dependency graph for rotate_normalized_axis.hpp:

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Namespaces

 glm
 Core features
 

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > glm::rotateNormalizedAxis (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 

Detailed Description

GLM_GTX_rotate_normalized_axis

See also
Core features (dependence)
GLM_GTC_matrix_transform
GLM_GTC_quaternion