FlukyEngine
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GLM_GTX_rotate_normalized_axis More...
#include "../glm.hpp"
#include "../gtc/epsilon.hpp"
#include "../gtc/quaternion.hpp"
#include "rotate_normalized_axis.inl"
Go to the source code of this file.
Namespaces | |
glm | |
Core features | |
Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis) |
Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | glm::rotateNormalizedAxis (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis) |
Rotates a quaternion from a vector of 3 components normalized axis and an angle. More... | |
GLM_GTX_rotate_normalized_axis