FlukyEngine
rotate_normalized_axis.hpp
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1 
15 #pragma once
16 
17 // Dependency:
18 #include "../glm.hpp"
19 #include "../gtc/epsilon.hpp"
20 #include "../gtc/quaternion.hpp"
21 
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23 # ifndef GLM_ENABLE_EXPERIMENTAL
24 # pragma message("GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
25 # else
26 # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
27 # endif
28 #endif
29 
30 namespace glm
31 {
34 
46  template<typename T, qualifier Q>
47  GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis(
48  mat<4, 4, T, Q> const& m,
49  T const& angle,
50  vec<3, T, Q> const& axis);
51 
59  template<typename T, qualifier Q>
60  GLM_FUNC_DECL qua<T, Q> rotateNormalizedAxis(
61  qua<T, Q> const& q,
62  T const& angle,
63  vec<3, T, Q> const& axis);
64 
66 }//namespace glm
67 
68 #include "rotate_normalized_axis.inl"
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
Definition: quaternion_trigonometric.inl:6
Core features
Definition: common.hpp:20
GLM_FUNC_DECL mat< 4, 4, T, Q > rotateNormalizedAxis(mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
Definition: rotate_normalized_axis.inl:7
GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
Returns the q rotation axis.
Definition: quaternion_trigonometric.inl:17