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rotate_vector.hpp File Reference

GLM_GTX_rotate_vector More...

#include "../gtx/transform.hpp"
#include "../gtc/epsilon.hpp"
#include "../ext/vector_relational.hpp"
#include "../glm.hpp"
#include "rotate_vector.inl"
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Namespaces

 glm
 Core features
 

Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > glm::slerp (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
 Returns Spherical interpolation between two vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > glm::rotate (vec< 2, T, Q > const &v, T const &angle)
 Rotate a two dimensional vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > glm::rotate (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
 Rotate a three dimensional vector around an axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > glm::rotate (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
 Rotate a four dimensional vector around an axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > glm::rotateX (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > glm::rotateY (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > glm::rotateZ (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the Z axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > glm::rotateX (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > glm::rotateY (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > glm::rotateZ (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the Z axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > glm::orientation (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
 Build a rotation matrix from a normal and a up vector. More...
 

Detailed Description

GLM_GTX_rotate_vector

See also
Core features (dependence)
GLM_GTX_transform (dependence)