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template<typename T > |
GLM_FUNC_DECL T | glm::min (T a, T b, T c) |
| Returns the minimum component-wise values of 3 inputs. More...
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template<typename T > |
GLM_FUNC_DECL T | glm::min (T a, T b, T c, T d) |
| Returns the minimum component-wise values of 4 inputs. More...
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template<typename T > |
GLM_FUNC_DECL T | glm::max (T a, T b, T c) |
| Returns the maximum component-wise values of 3 inputs. More...
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template<typename T > |
GLM_FUNC_DECL T | glm::max (T a, T b, T c, T d) |
| Returns the maximum component-wise values of 4 inputs. More...
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template<typename T > |
GLM_FUNC_DECL T | glm::fmin (T a, T b) |
| Returns the minimum component-wise values of 2 inputs. More...
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template<typename T > |
GLM_FUNC_DECL T | glm::fmin (T a, T b, T c) |
| Returns the minimum component-wise values of 3 inputs. More...
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template<typename T > |
GLM_FUNC_DECL T | glm::fmin (T a, T b, T c, T d) |
| Returns the minimum component-wise values of 4 inputs. More...
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template<typename T > |
GLM_FUNC_DECL T | glm::fmax (T a, T b) |
| Returns the maximum component-wise values of 2 inputs. More...
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template<typename T > |
GLM_FUNC_DECL T | glm::fmax (T a, T b, T C) |
| Returns the maximum component-wise values of 3 inputs. More...
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template<typename T > |
GLM_FUNC_DECL T | glm::fmax (T a, T b, T C, T D) |
| Returns the maximum component-wise values of 4 inputs. More...
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template<typename genType > |
GLM_FUNC_DECL genType | glm::fclamp (genType x, genType minVal, genType maxVal) |
| Returns min(max(x, minVal), maxVal) for each component in x. More...
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template<typename genType > |
GLM_FUNC_DECL genType | glm::clamp (genType const &Texcoord) |
| Simulate GL_CLAMP OpenGL wrap mode. More...
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template<typename genType > |
GLM_FUNC_DECL genType | glm::repeat (genType const &Texcoord) |
| Simulate GL_REPEAT OpenGL wrap mode. More...
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template<typename genType > |
GLM_FUNC_DECL genType | glm::mirrorClamp (genType const &Texcoord) |
| Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
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template<typename genType > |
GLM_FUNC_DECL genType | glm::mirrorRepeat (genType const &Texcoord) |
| Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
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