FlukyEngine
|
#include "../glm.hpp"
#include "../gtc/integer.hpp"
#include "../gtx/component_wise.hpp"
#include "texture.inl"
Go to the source code of this file.
Namespaces | |
glm | |
Core features | |
Functions | |
template<length_t L, typename T , qualifier Q> | |
T | glm::levels (vec< L, T, Q > const &Extent) |
Compute the number of mipmaps levels necessary to create a mipmap complete texture. More... | |