GLM_GTX_transform
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#include "../glm.hpp"
#include "../gtc/matrix_transform.hpp"
#include "transform.inl"
Go to the source code of this file.
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template<typename T , qualifier Q> |
GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::translate (vec< 3, T, Q > const &v) |
| Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::rotate (T angle, vec< 3, T, Q > const &v) |
| Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::scale (vec< 3, T, Q > const &v) |
| Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
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