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Chess
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Creates, stores, and makes changes to data for a game state. More...
#include <memory>#include <optional>#include <set>#include <vector>#include "graphics.h"#include "piece.h"

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Classes | |
| struct | Tile |
| Comprises a Chessboard's game state, can hold a Piece. More... | |
| class | Chessboard |
| Used to create, store, and make changes to a game state. More... | |
Creates, stores, and makes changes to data for a game state.
The chessboard files are used to create, store, and make changes to data for a game state. Each game state is comprised of Tiles, and each Tile is able to have a Piece. It also has member functions that handle possible moves calculated in the piece files. The Chessboard class also differentiates between pseudo-legal moves and legal moves. This is done inside the is_valid_move() for testing one Piece's moves, and also in the is_checkmate() function which finds all legal moves for a given side.
1.8.13