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IMGUI_API void | PushClipRect (ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect=false) |
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IMGUI_API void | PushClipRectFullScreen () |
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IMGUI_API void | PopClipRect () |
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IMGUI_API void | PushTextureID (const ImTextureID &texture_id) |
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IMGUI_API void | PopTextureID () |
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IMGUI_API void | AddLine (const ImVec2 &a, const ImVec2 &b, ImU32 col, float thickness=1.0f) |
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IMGUI_API void | AddRect (const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners=0x0F, float thickness=1.0f) |
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IMGUI_API void | AddRectFilled (const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners=0x0F) |
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IMGUI_API void | AddRectFilledMultiColor (const ImVec2 &a, const ImVec2 &b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) |
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IMGUI_API void | AddQuad (const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, ImU32 col, float thickness=1.0f) |
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IMGUI_API void | AddQuadFilled (const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, ImU32 col) |
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IMGUI_API void | AddTriangle (const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, ImU32 col, float thickness=1.0f) |
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IMGUI_API void | AddTriangleFilled (const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, ImU32 col) |
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IMGUI_API void | AddCircle (const ImVec2 ¢re, float radius, ImU32 col, int num_segments=12, float thickness=1.0f) |
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IMGUI_API void | AddCircleFilled (const ImVec2 ¢re, float radius, ImU32 col, int num_segments=12) |
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IMGUI_API void | AddText (const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL) |
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IMGUI_API void | AddText (const ImFont *font, float font_size, const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL, float wrap_width=0.0f, const ImVec4 *cpu_fine_clip_rect=NULL) |
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IMGUI_API void | AddImage (ImTextureID user_texture_id, const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), ImU32 col=0xFFFFFFFF) |
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IMGUI_API void | AddPolyline (const ImVec2 *points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased) |
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IMGUI_API void | AddConvexPolyFilled (const ImVec2 *points, const int num_points, ImU32 col, bool anti_aliased) |
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IMGUI_API void | AddBezierCurve (const ImVec2 &pos0, const ImVec2 &cp0, const ImVec2 &cp1, const ImVec2 &pos1, ImU32 col, float thickness, int num_segments=0) |
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void | PathClear () |
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void | PathLineTo (const ImVec2 &pos) |
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void | PathLineToMergeDuplicate (const ImVec2 &pos) |
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void | PathFill (ImU32 col) |
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void | PathStroke (ImU32 col, bool closed, float thickness=1.0f) |
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IMGUI_API void | PathArcTo (const ImVec2 ¢re, float radius, float a_min, float a_max, int num_segments=10) |
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IMGUI_API void | PathArcToFast (const ImVec2 ¢re, float radius, int a_min_of_12, int a_max_of_12) |
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IMGUI_API void | PathBezierCurveTo (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, int num_segments=0) |
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IMGUI_API void | PathRect (const ImVec2 &rect_min, const ImVec2 &rect_max, float rounding=0.0f, int rounding_corners=0x0F) |
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IMGUI_API void | ChannelsSplit (int channels_count) |
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IMGUI_API void | ChannelsMerge () |
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IMGUI_API void | ChannelsSetCurrent (int channel_index) |
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IMGUI_API void | AddCallback (ImDrawCallback callback, void *callback_data) |
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IMGUI_API void | AddDrawCmd () |
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IMGUI_API void | Clear () |
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IMGUI_API void | ClearFreeMemory () |
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IMGUI_API void | PrimReserve (int idx_count, int vtx_count) |
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IMGUI_API void | PrimRect (const ImVec2 &a, const ImVec2 &b, ImU32 col) |
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IMGUI_API void | PrimRectUV (const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv_a, const ImVec2 &uv_b, ImU32 col) |
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IMGUI_API void | PrimQuadUV (const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, const ImVec2 &uv_a, const ImVec2 &uv_b, const ImVec2 &uv_c, const ImVec2 &uv_d, ImU32 col) |
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void | PrimWriteVtx (const ImVec2 &pos, const ImVec2 &uv, ImU32 col) |
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void | PrimWriteIdx (ImDrawIdx idx) |
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void | PrimVtx (const ImVec2 &pos, const ImVec2 &uv, ImU32 col) |
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IMGUI_API void | UpdateClipRect () |
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IMGUI_API void | UpdateTextureID () |
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