MxEngine
AudioListener.h
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28 
29 #pragma once
30 
31 #include "Utilities/Math/Math.h"
32 #include "Utilities/ECS/Component.h"
33 
34 namespace MxEngine
35 {
36  enum class SoundModel
37  {
38  NONE,
39  INVERSE_DISTANCE,
40  INVERSE_DISTANCE_CLAMPED,
41  LINEAR_DISTANCE,
42  LINEAR_DISTANCE_CLAMPED,
43  EXPONENT_DISTANCE,
44  EXPONENT_DISTANCE_CLAMPED,
45  };
46 
48  {
49  MAKE_COMPONENT(AudioListener);
50 
51  float volume = 1.0f;
52  Vector3 velocity{ 0.0f, 0.0f, 0.0f };
53  float soundSpeed = 343.3f;
54  float dopplerFactor = 1.0f;
55  public:
56  ~AudioListener();
57 
58  void OnUpdate();
59  void Init();
60 
61  void SetVolume(float speed);
62  void SetVelocity(const Vector3& velocity);
63  void SetSoundSpeed(float value);
64  void SetDopplerFactor(float factor);
65  void SetSoundModel(SoundModel model);
66 
67  float GetVolume() const;
68  const Vector3& GetVelocity() const;
69  float GetSoundSpeed() const;
70  float GetDopplerFactor() const;
71  };
72 }
Definition: AudioListener.h:47
Definition: Application.cpp:49