MxEngine
AudioPlayer.h
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28 
29 #pragma once
30 
31 #include "AudioBuffer.h"
32 
33 namespace MxEngine
34 {
36  {
37  using BindableId = unsigned int;
38  BindableId id = 0;
39  public:
40  AudioPlayer();
41  ~AudioPlayer();
42  void AttachBuffer(const AudioBuffer& buffer);
43  void Play() const;
44  void Stop() const;
45  void Pause() const;
46  void Reset() const;
47  void SetLooping(bool value);
48  void SetRelative(bool value);
49  void SetVolume(float volume);
50  void SetOuterAngleVolume(float volume);
51  void SetOuterAngle(float angle);
52  void SetInnerAngle(float angle);
53  void SetVelocity(float x, float y, float z);
54  void SetPosition(float x, float y, float z);
55  void SetDirection(float x, float y, float z);
56  void SetSpeed(float speed);
57  void SetRollofFactor(float factor);
58  void SetReferenceDistance(float distance);
59  BindableId GetNativeHandle() const;
60  };
61 }
Definition: AudioBuffer.h:36
Definition: AudioPlayer.h:35
Definition: Application.cpp:49