MxEngine
BoundingSphere.h
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28 
29 #pragma once
30 
31 #include "Core/BoundingObjects/AABB.h"
32 
33 namespace MxEngine
34 {
36  {
37  float radius;
38  public:
39  Vector3 Center;
40 
41  constexpr BoundingSphere(const Vector3& center, float r)
42  : radius(Max(0.0f, r)), Center(center) { }
43 
44  constexpr float GetRedius() const { return radius; }
45  constexpr void SetRadius(float r) { this->radius = Max(0.0f, r); }
46  };
47 
48  // TODO: sphere must be created more precisely, as it is almost always less in size than AABB
49 
50  inline constexpr BoundingSphere ToSphere(const AABB& box)
51  {
52  auto center = box.GetCenter();
53  auto length = box.Length();
54  float radius = Max(length.x, length.y, length.z) * 0.5f;
55  return BoundingSphere(center, radius);
56  }
57 }
Definition: BoundingSphere.h:35
Definition: Application.cpp:49
Definition: AABB.h:35