MxEngine
CameraBase.h
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28 
29 #pragma once
30 
31 #include "Utilities/Math/Math.h"
32 
33 namespace MxEngine
34 {
35  class CameraBase
36  {
37  private:
38  float aspectRatio = 16.0f / 9.0f;
39  float zNear = 0.1f;
40  float zFar = 100000.0f;
41  float zoom = 1.0f;
42  Vector2 projectionCenter{ -0.5f };
43  Matrix4x4 view;
44  Matrix4x4 projection;
45  mutable Matrix4x4 matrix;
46  mutable bool updateMatrix = true;
47  public:
48  MXENGINE_MAKE_MOVEONLY(CameraBase);
49 
50  mutable bool UpdateProjection = true;
51 
52  const Matrix4x4& GetMatrix() const;
53  const Matrix4x4& GetProjectionMatrix() const;
54  const Matrix4x4& GetViewMatrix() const;
55  const Vector2& GetProjectionCenter() const;
56  void SetProjectionCenter(const Vector2& center);
57  void SetProjectionMatrix(const Matrix4x4& projection);
58  void SetViewMatrix(const Matrix4x4& view);
59  float GetZoom() const;
60  void SetZoom(float zoom);
61  void SetAspectRatio(float w, float h = 1.0f);
62  float GetAspectRatio() const;
63  float GetZFar() const;
64  void SetZFar(float zFar);
65  float GetZNear() const;
66  void SetZNear(float zNear);
67  };
68 }
Definition: CameraBase.h:35
Definition: Application.cpp:49