MxEngine
Cone.h
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28 
29 #pragma once
30 
31 #include "Utilities/Math/Math.h"
32 
33 namespace MxEngine
34 {
35  class Cone
36  {
37  Vector3 direction;
38  float angle;
39  float length;
40  public:
41  Vector3 Origin;
42  Vector3 Direction;
43 
44  Cone(const Vector3& origin, const Vector3& direction, float length, float angle)
45  {
46  this->Origin = origin;
47  this->Direction = direction;
48  this->SetAngle(angle);
49  this->SetLength(length);
50  }
51 
52  void SetAngle(float angle) { this->angle = Clamp(angle, 0.0f, 360.0f); }
53  void SetLength(float length) { this->length = Max(0.0f, length); }
54 
55  float GetAngle() const { return this->angle; }
56  float GetLength() const { return this->length; }
57  };
58 }
Definition: Cone.h:35
Definition: Application.cpp:49