MxEngine
DebugBuffer.h
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28 
29 #include "Core/BoundingObjects/AABB.h"
30 #include "Core/BoundingObjects/BoundingSphere.h"
31 #include "Core/BoundingObjects/Cone.h"
32 #include "Core/BoundingObjects/Frustrum.h"
33 
34 #include "Platform/GraphicAPI.h"
35 
36 #pragma once
37 
38 namespace MxEngine
39 {
41  {
42  struct Point
43  {
44  Vector3 position;
45  Vector4 color;
46  };
47  using FrontendStorage = MxVector<Point>;
48 
51 
52  FrontendStorage storage;
53  public:
54  bool DrawAsScreenOverlay = false;
55 
56  void Init();
57  void Submit(const AABB& box, const Vector4& color);
58  void Submit(const BoundingSphere& sphere, const Vector4 color);
59  void Submit(const Cone& cone, const Vector4& color);
60  void Submit(const Frustrum& frustrum, const Vector4& color);
61  void ClearBuffer();
62  void SubmitBuffer();
63  size_t GetSize() const;
64  GResource<VertexArray> GetVAO() const;
65  };
66 }
Definition: AbstractFactory.h:61
Definition: DebugBuffer.h:40
Definition: BoundingSphere.h:35
Definition: Frustrum.h:35
Definition: Cone.h:35
Definition: Application.cpp:49
Definition: AABB.h:35