MxEngine
Frustrum.h
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28 
29 #pragma once
30 
31 #include "Utilities/Math/Math.h"
32 
33 namespace MxEngine
34 {
35  class Frustrum
36  {
37  Vector3 direction;
38  float angle;
39  public:
40  Vector3 Origin;
41  Vector3 Direction;
42  Vector3 Up;
43  float AspectRatio;
44 
45  Frustrum(const Vector3& origin, const Vector3& direction, const Vector3& up, float angle, float aspect)
46  {
47  this->Origin = origin;
48  this->Direction = direction;
49  this->Up = up;
50  this->AspectRatio = aspect;
51  this->SetAngle(angle);
52  }
53 
54  void SetAngle(float angle) { this->angle = Clamp(angle, 0.0f, 180.0f); }
55  float GetAngle() const { return this->angle; }
56  };
57 }
Definition: Frustrum.h:35
Definition: Application.cpp:49