31 #include "Utilities/Math/Math.h" 45 Frustrum(
const Vector3& origin,
const Vector3& direction,
const Vector3& up,
float angle,
float aspect)
47 this->Origin = origin;
48 this->Direction = direction;
50 this->AspectRatio = aspect;
51 this->SetAngle(angle);
54 void SetAngle(
float angle) { this->angle = Clamp(angle, 0.0f, 180.0f); }
55 float GetAngle()
const {
return this->angle; }
Definition: Frustrum.h:35
Definition: Application.cpp:49