MxEngine
LODGenerator.h
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28 
29 #pragma once
30 
31 #include "Utilities/ObjectLoader/ObjectLoader.h"
32 #include "Utilities/STL/MxMap.h"
33 #include "Utilities/STL/MxHashMap.h"
34 
35 namespace MxEngine
36 {
41  struct Vector3Cmp
42  {
46  inline static float Threshold = 100.0f;
47 
48  static bool EqF(float x, float y)
49  {
50  return std::abs(x - y) <= Threshold;
51  }
52 
53  static bool LessF(float x, float y)
54  {
55  return y - x >= Threshold;
56  }
57 
58  bool operator()(const Vector3& v1, const Vector3& v2) const
59  {
60  if (EqF(v1.x, v2.x))
61  if (EqF(v1.y, v2.y))
62  return LessF(v1.z, v2.z);
63  else
64  return LessF(v1.y, v2.y);
65  else
66  return LessF(v1.x, v2.x);
67  }
68  };
69 
76  {
80  const MeshData& mesh;
81 
82  using ProjectionTable = MxVector<uint32_t>;
83  using WeightList = MxHashMap<size_t, size_t>;
87  ProjectionTable projection;
91  MxVector<WeightList> weights;
92 
99  size_t CollapseDublicate(MxMap<Vector3, size_t, Vector3Cmp>& vertexMapping, size_t f);
100  /*
101  generates submesh projection and weight tables, collapses vertex duplicates which are close enough to each other
102  \param threshold minimal value in vertecies components from which vertecies are considered equal (see Vector3Cmp comparator)
103  */
104  void PrepareIndexData(float threshold);
105  public:
110  LODGenerator(const MeshData& mesh);
117  MeshData CreateObject(float threshold);
118  };
119 }
Definition: MeshData.h:48
Definition: LODGenerator.h:75
Definition: LODGenerator.h:41
static float Threshold
Definition: LODGenerator.h:46
Definition: Application.cpp:49