MxEngine
Material.h
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28 
29 #pragma once
30 #include <string>
31 
32 #include "Utilities/Memory/Memory.h"
33 #include "Platform/GraphicAPI.h"
34 #include "Utilities/Math/Math.h"
35 
36 namespace MxEngine
37 {
38  struct Material
39  {
40  GResource<Texture> AmbientMap;
41  GResource<Texture> DiffuseMap;
42  GResource<Texture> SpecularMap;
43  GResource<Texture> EmmisiveMap;
44  GResource<Texture> NormalMap;
45  GResource<Texture> HeightMap;
46 
47  float SpecularExponent = 128.0f;
48  float Transparency = 1.0f;
49  Vector3 AmbientColor{ 0.4f };
50  Vector3 DiffuseColor{ 0.6f };
51  Vector3 SpecularColor{ 0.2f };
52  Vector3 EmmisiveColor{ 0.0f };
53 
54  float Displacement = 0.025f;
55  float Reflection = 0.1f;
56  Vector3 BaseColor{ 1.0f };
57  MxString Name = "DefaultMaterial";
58  };
59 }
Definition: AbstractFactory.h:61
Definition: Material.h:38
Definition: Application.cpp:49