32 #include "Utilities/Memory/Memory.h" 33 #include "Platform/GraphicAPI.h" 34 #include "Utilities/Math/Math.h" 47 float SpecularExponent = 128.0f;
48 float Transparency = 1.0f;
49 Vector3 AmbientColor{ 0.4f };
50 Vector3 DiffuseColor{ 0.6f };
51 Vector3 SpecularColor{ 0.2f };
52 Vector3 EmmisiveColor{ 0.0f };
54 float Displacement = 0.025f;
55 float Reflection = 0.1f;
56 Vector3 BaseColor{ 1.0f };
57 MxString Name =
"DefaultMaterial";
Definition: AbstractFactory.h:61
Definition: Material.h:38
Definition: Application.cpp:49