MxEngine
MeshData.h
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28 
29 #pragma once
30 
31 #include "Core/Components/Transform.h"
32 #include "Platform/GraphicAPI.h"
33 #include "Core/BoundingObjects/AABB.h"
34 
35 namespace MxEngine
36 {
37  struct Vertex
38  {
39  Vector3 Position{ 0.0f };
40  Vector2 TexCoord{ 0.0f };
41  Vector3 Normal{ 0.0f };
42  Vector3 Tangent{ 0.0f };
43  Vector3 Bitangent{ 0.0f };
44 
45  constexpr static size_t Size = 3 + 2 + 3 + 3 + 3;
46  };
47 
48  class MeshData
49  {
50  using VertexData = MxVector<Vertex>;
51  using IndexData = MxVector<uint32_t>;
52  VertexData vertecies;
53  IndexData indicies;
54  AABB boundingBox;
55 
59  public:
60  MeshData();
61 
62  GResource<VertexArray> GetVAO() const;
63  GResource<VertexBuffer> GetVBO() const;
64  GResource<IndexBuffer> GetIBO() const;
65  const AABB& GetAABB() const;
66 
67  VertexData& GetVertecies();
68  const VertexData& GetVertecies() const;
69  IndexData& GetIndicies();
70  const IndexData& GetIndicies() const;
71 
72  void BufferVertecies(UsageType usageType = UsageType::STATIC_DRAW);
73  void FreeMeshDataCopy();
74  void BufferIndicies();
75  void UpdateBoundingBox();
76  void RegenerateNormals();
77  void RegenerateTangentSpace();
78  };
79 }
Definition: AbstractFactory.h:61
Definition: MeshData.h:48
Definition: MeshData.h:37
Definition: Application.cpp:49
Definition: AABB.h:35