MxEngine
MeshRenderer.h
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28 
29 #pragma once
30 
31 #include "Utilities/ECS/Component.h"
32 #include "Core/Resources/AssetManager.h"
33 
34 namespace MxEngine
35 {
37  {
38  MAKE_COMPONENT(MeshRenderer);
39  public:
41  using MaterialArray = MxVector<MaterialRef>;
42 
43  MaterialArray Materials;
44 
45  MeshRenderer() : MeshRenderer(ResourceFactory::Create<Material>()) { }
46  MeshRenderer(MaterialRef material) : Materials(1, std::move(material)) { }
47  MeshRenderer(MaterialArray materials) : Materials(std::move(materials)) { }
48 
49  MaterialRef GetMaterial() const { MX_ASSERT(!Materials.empty()); return this->Materials[0]; }
50 
51  static MaterialArray LoadMaterials(const MxString& objectFilepath);
52  static MxString GetMaterialFileSuffix();
53  };
54 }
Definition: AbstractFactory.h:61
Definition: MeshRenderer.h:36
Definition: Application.cpp:49