MxEngine
Mesh.h
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28 
29 #pragma once
30 
31 #include "Core/BoundingObjects/AABB.h"
32 #include "Core/Components/Transform.h"
33 #include "Utilities/String/String.h"
34 #include "Utilities/FileSystem/File.h"
35 #include "Utilities/Memory/Memory.h"
36 #include "Platform/GraphicAPI.h"
37 #include "Core/Resources/SubMesh.h"
38 
39 namespace MxEngine
40 {
41  class MeshRenderer;
42 
43  class Mesh
44  {
45  typedef unsigned int GLuint;
46  typedef float GLfloat;
47 
48  using SubmeshList = MxVector<SubMesh>;
49 
50  AABB boundingBox;
51 
52  SubmeshList submeshes;
53  MxVector<GResource<VertexBuffer>> VBOs;
54  MxVector<GResource<VertexBufferLayout>> VBLs;
55 
56  void LoadFromFile(const MxString& filepath);
57  public:
58  explicit Mesh() = default;
59  Mesh(const MxString& path);
60  Mesh(Mesh&) = delete;
61  Mesh(Mesh&&) = default;
62  Mesh& operator=(const Mesh&) = delete;
63  Mesh& operator=(Mesh&&) = default;
64 
65  void Load(const MxString& filepath);
66  SubmeshList& GetSubmeshes();
67  const SubmeshList& GetSubmeshes() const;
68  const AABB& GetAABB() const;
69  void SetAABB(const AABB& boundingBox);
70  void UpdateAABB();
71  size_t AddInstancedBuffer(GResource<VertexBuffer> vbo, GResource<VertexBufferLayout> vbl);
72  GResource<VertexBuffer> GetBufferByIndex(size_t index) const;
73  GResource<VertexBufferLayout> GetBufferLayoutByIndex(size_t index) const;
74  size_t GetBufferCount() const;
75  void PopInstancedBuffer();
76  };
77 }
Definition: AbstractFactory.h:61
Definition: Mesh.h:43
Definition: Application.cpp:49
Definition: AABB.h:35