MxEngine
RenderBuffer.h
1 // Copyright(c) 2019 - 2020, #Momo
2 // All rights reserved.
3 //
4 // Redistribution and use in source and binary forms, with or without
5 // modification, are permitted provided that the following conditions are met :
6 //
7 // 1. Redistributions of source code must retain the above copyright notice, this
8 // list of conditions and the following disclaimer.
9 //
10 // 2. Redistributions in binary form must reproduce the above copyright notice,
11 // this list of conditions and the following disclaimer in the documentation
12 // and /or other materials provided with the distribution.
13 //
14 // 3. Neither the name of the copyright holder nor the names of its
15 // contributors may be used to endorse or promote products derived from
16 // this software without specific prior written permission.
17 //
18 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19 // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21 // DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
22 // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
23 // DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
24 // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
25 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
26 // OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 
29 #pragma once
30 
31 namespace MxEngine
32 {
33  class FrameBuffer;
34 
36  {
37  using BindableId = unsigned int;
38  BindableId id = 0;
39  int width = 0, height = 0, samples = 0;
40  public:
41  RenderBuffer();
42  ~RenderBuffer();
43  RenderBuffer(const RenderBuffer&) = delete;
44  RenderBuffer(RenderBuffer&&) noexcept;
45  RenderBuffer& operator=(const RenderBuffer&) = delete;
46  RenderBuffer& operator=(RenderBuffer&&) noexcept;
47 
48  int GetWidth() const;
49  int GetHeight() const;
50  int GetSamples() const;
51  void InitStorage(int width, int height, int samples = 0);
52  void LinkToFrameBuffer(const FrameBuffer& framebuffer) const;
53  void Bind() const;
54  void Unbind() const;
55  BindableId GetNativeHandle() const;
56  };
57 }
Definition: FrameBuffer.h:58
Definition: RenderBuffer.h:35
Definition: Application.cpp:49