MxEngine
VRCameraController.h
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28 
29 #pragma once
30 
31 #include "CameraController.h"
32 
33 namespace MxEngine
34 {
36  {
37  MAKE_COMPONENT(VRCameraController);
38 
39  GResource<Shader> shaderVR;
40 
41  void OnUpdate();
42  void UpdateEyes(CameraController::Handle& leftCamera, CameraController::Handle& rightCamera);
43  void Render(GResource<Texture>& target, const GResource<Texture>& leftEye, const GResource<Texture>& rightEye);
44  public:
45  CameraController::Handle LeftEye;
46  CameraController::Handle RightEye;
47  float EyeDistance = 0.1f;
48  float FocusDistance = 10.0f;
49 
50  VRCameraController() = default;
52 
53  void Init();
54  };
55 }
Definition: AbstractFactory.h:61
Definition: VRCameraController.h:35
Definition: Application.cpp:49