MxEngine
VertexArray.h
1 // Copyright(c) 2019 - 2020, #Momo
2 // All rights reserved.
3 //
4 // Redistribution and use in source and binary forms, with or without
5 // modification, are permitted provided that the following conditions are met :
6 //
7 // 1. Redistributions of source code must retain the above copyright notice, this
8 // list of conditions and the following disclaimer.
9 //
10 // 2. Redistributions in binary form must reproduce the above copyright notice,
11 // this list of conditions and the following disclaimer in the documentation
12 // and /or other materials provided with the distribution.
13 //
14 // 3. Neither the name of the copyright holder nor the names of its
15 // contributors may be used to endorse or promote products derived from
16 // this software without specific prior written permission.
17 //
18 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19 // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21 // DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
22 // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
23 // DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
24 // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
25 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
26 // OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 
29 #pragma once
30 
31 namespace MxEngine
32 {
33  class VertexBuffer;
34  class VertexBufferLayout;
35 
37  {
38  using BindableId = unsigned int;
39 
40  BindableId id = 0;
41  int attributeIndex = 0;
42  public:
43  VertexArray();
44  ~VertexArray();
45  VertexArray(const VertexArray&) = delete;
46  VertexArray(VertexArray&& array) noexcept;
47  VertexArray& operator=(const VertexArray&) = delete;
48  VertexArray& operator=(VertexArray&& array) noexcept;
49 
50  BindableId GetNativeHandle() const;
51  void Bind() const;
52  void Unbind() const;
53  void AddBuffer(const VertexBuffer& buffer, const VertexBufferLayout& layout);
54  void AddInstancedBuffer(const VertexBuffer& buffer, const VertexBufferLayout& layout);
55  void PopBuffer(const VertexBufferLayout& vbl);
56  int GetAttributeCount() const;
57  };
58 }
Definition: VertexBuffer.h:46
Definition: VertexArray.h:36
Definition: VertexBufferLayout.h:41
Definition: Application.cpp:49