MxEngine
VertexBufferLayout.h
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28 
29 #pragma once
30 
31 #include "Core/Macro/Macro.h"
32 
33 #if defined(MXENGINE_DEBUG)
34 #include "Utilities/STL/MxString.h"
35 #endif
36 
37 #include <vector>
38 
39 namespace MxEngine
40 {
42  {
43  struct VertexBufferElement
44  {
45  size_t count;
46  unsigned int type;
47  unsigned char normalized;
48  };
49 
50  using StrideType = unsigned int;
51  using ElementBuffer = std::vector<VertexBufferElement>;
52 
53  #if defined(MXENGINE_DEBUG)
54  MxString layoutString;
55  #endif
56 
57  ElementBuffer elements;
58  StrideType stride = 0;
59  public:
60  VertexBufferLayout() = default;
61 
62  const ElementBuffer& GetElements() const;
63  StrideType GetStride() const;
64  void PushFloat(size_t count);
65  void PopFloat(size_t count);
66 
67  template<typename T>
68  void Push();
69  template<typename T>
70  void Pop();
71  };
72 }
Definition: VertexBufferLayout.h:41
Definition: Application.cpp:49