MxEngine
MxEngine::Renderer Member List

This is the complete list of members for MxEngine::Renderer, including all inherited members.

Clear() const (defined in MxEngine::Renderer)MxEngine::Renderer
DrawLines(const VertexArray &vao, size_t vertexCount, const Shader &shader) const (defined in MxEngine::Renderer)MxEngine::Renderer
DrawLines(const VertexArray &vao, const IndexBuffer &ibo, const Shader &shader) const (defined in MxEngine::Renderer)MxEngine::Renderer
DrawLinesInstanced(const VertexArray &vao, const IndexBuffer &ibo, const Shader &shader, size_t count) const (defined in MxEngine::Renderer)MxEngine::Renderer
DrawLinesInstanced(const VertexArray &vao, size_t vertexCount, const Shader &shader, size_t count) const (defined in MxEngine::Renderer)MxEngine::Renderer
DrawTriangles(const VertexArray &vao, const IndexBuffer &ibo, const Shader &shader) const (defined in MxEngine::Renderer)MxEngine::Renderer
DrawTriangles(const VertexArray &vao, size_t vertexCount, const Shader &shader) const (defined in MxEngine::Renderer)MxEngine::Renderer
DrawTrianglesInstanced(const VertexArray &vao, const IndexBuffer &ibo, const Shader &shader, size_t count) const (defined in MxEngine::Renderer)MxEngine::Renderer
DrawTrianglesInstanced(const VertexArray &vao, size_t vertexCount, const Shader &shader, size_t count) const (defined in MxEngine::Renderer)MxEngine::Renderer
Finish() const (defined in MxEngine::Renderer)MxEngine::Renderer
Flush() const (defined in MxEngine::Renderer)MxEngine::Renderer
GetLargestAnisotropicFactor() const (defined in MxEngine::Renderer)MxEngine::Renderer
Renderer() (defined in MxEngine::Renderer)MxEngine::Renderer
SetDefaultVertexAttribute(size_t index, float v) const (defined in MxEngine::Renderer)MxEngine::Renderer
SetDefaultVertexAttribute(size_t index, const Vector2 &vec) const (defined in MxEngine::Renderer)MxEngine::Renderer
SetDefaultVertexAttribute(size_t index, const Vector3 &vec) const (defined in MxEngine::Renderer)MxEngine::Renderer
SetDefaultVertexAttribute(size_t index, const Vector4 &vec) const (defined in MxEngine::Renderer)MxEngine::Renderer
SetDefaultVertexAttribute(size_t index, const Matrix4x4 &mat) const (defined in MxEngine::Renderer)MxEngine::Renderer
SetDefaultVertexAttribute(size_t index, const Matrix3x3 &mat) const (defined in MxEngine::Renderer)MxEngine::Renderer
SetViewport(int x, int y, int width, int height) const (defined in MxEngine::Renderer)MxEngine::Renderer
UseAnisotropicFiltering(float factor) (defined in MxEngine::Renderer)MxEngine::Renderer
UseBlending(BlendFactor src, BlendFactor dist) (defined in MxEngine::Renderer)MxEngine::Renderer
UseClearColor(float r, float g, float b, float a=0.0f) (defined in MxEngine::Renderer)MxEngine::Renderer
UseColorMask(bool r, bool g, bool b, bool a) (defined in MxEngine::Renderer)MxEngine::Renderer
UseCulling(bool value=true, bool counterClockWise=true, bool cullBack=true) (defined in MxEngine::Renderer)MxEngine::Renderer
UseDepthBuffer(bool value=true) (defined in MxEngine::Renderer)MxEngine::Renderer
UseDepthBufferMask(bool value=true) (defined in MxEngine::Renderer)MxEngine::Renderer
UseLineWidth(size_t width) (defined in MxEngine::Renderer)MxEngine::Renderer
UseReversedDepth(bool value=true) (defined in MxEngine::Renderer)MxEngine::Renderer
UseSampling(bool value=true) (defined in MxEngine::Renderer)MxEngine::Renderer