MxEngine
MxEngine::Transform Member List

This is the complete list of members for MxEngine::Transform, including all inherited members.

GetEulerRotation() const (defined in MxEngine::Transform)MxEngine::Transform
GetMatrix() const (defined in MxEngine::Transform)MxEngine::Transform
GetMatrix(Matrix4x4 &inPlaceMatrix) const (defined in MxEngine::Transform)MxEngine::Transform
GetNormalMatrix() const (defined in MxEngine::Transform)MxEngine::Transform
GetNormalMatrix(const Matrix4x4 &model, Matrix3x3 &inPlaceMatrix) const (defined in MxEngine::Transform)MxEngine::Transform
GetPosition() const (defined in MxEngine::Transform)MxEngine::Transform
GetRotation() const (defined in MxEngine::Transform)MxEngine::Transform
GetScale() const (defined in MxEngine::Transform)MxEngine::Transform
GetTranslation() const (defined in MxEngine::Transform)MxEngine::Transform
LookAt(const Vector3 &point) (defined in MxEngine::Transform)MxEngine::Transform
LookAtXY(const Vector3 &point) (defined in MxEngine::Transform)MxEngine::Transform
LookAtXZ(const Vector3 &point) (defined in MxEngine::Transform)MxEngine::Transform
LookAtYZ(const Vector3 &point) (defined in MxEngine::Transform)MxEngine::Transform
Rotate(float angle, const Vector3 &axis) (defined in MxEngine::Transform)MxEngine::Transform
Rotate(const Quaternion &q) (defined in MxEngine::Transform)MxEngine::Transform
RotateX(float angle) (defined in MxEngine::Transform)MxEngine::Transform
RotateY(float angle) (defined in MxEngine::Transform)MxEngine::Transform
RotateZ(float angle) (defined in MxEngine::Transform)MxEngine::Transform
Scale(float scale) (defined in MxEngine::Transform)MxEngine::Transform
Scale(const Vector3 &scale) (defined in MxEngine::Transform)MxEngine::Transform
ScaleX(float scale) (defined in MxEngine::Transform)MxEngine::Transform
ScaleY(float scale) (defined in MxEngine::Transform)MxEngine::Transform
ScaleZ(float scale) (defined in MxEngine::Transform)MxEngine::Transform
SetPosition(const Vector3 &position) (defined in MxEngine::Transform)MxEngine::Transform
SetRotation(float angle, const Vector3 &axis) (defined in MxEngine::Transform)MxEngine::Transform
SetRotation(const Quaternion &q) (defined in MxEngine::Transform)MxEngine::Transform
SetScale(const Vector3 &scale) (defined in MxEngine::Transform)MxEngine::Transform
SetScale(float scale) (defined in MxEngine::Transform)MxEngine::Transform
SetTranslation(const Vector3 &dist) (defined in MxEngine::Transform)MxEngine::Transform
Translate(const Vector3 &dist) (defined in MxEngine::Transform)MxEngine::Transform
TranslateForward(float dist) (defined in MxEngine::Transform)MxEngine::Transform
TranslateRight(float dist) (defined in MxEngine::Transform)MxEngine::Transform
TranslateUp(float dist) (defined in MxEngine::Transform)MxEngine::Transform
TranslateX(float x) (defined in MxEngine::Transform)MxEngine::Transform
TranslateY(float y) (defined in MxEngine::Transform)MxEngine::Transform
TranslateZ(float z) (defined in MxEngine::Transform)MxEngine::Transform