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MxEngine
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This is the complete list of members for MxEngine::Transform, including all inherited members.
| GetEulerRotation() const (defined in MxEngine::Transform) | MxEngine::Transform | |
| GetMatrix() const (defined in MxEngine::Transform) | MxEngine::Transform | |
| GetMatrix(Matrix4x4 &inPlaceMatrix) const (defined in MxEngine::Transform) | MxEngine::Transform | |
| GetNormalMatrix() const (defined in MxEngine::Transform) | MxEngine::Transform | |
| GetNormalMatrix(const Matrix4x4 &model, Matrix3x3 &inPlaceMatrix) const (defined in MxEngine::Transform) | MxEngine::Transform | |
| GetPosition() const (defined in MxEngine::Transform) | MxEngine::Transform | |
| GetRotation() const (defined in MxEngine::Transform) | MxEngine::Transform | |
| GetScale() const (defined in MxEngine::Transform) | MxEngine::Transform | |
| GetTranslation() const (defined in MxEngine::Transform) | MxEngine::Transform | |
| LookAt(const Vector3 &point) (defined in MxEngine::Transform) | MxEngine::Transform | |
| LookAtXY(const Vector3 &point) (defined in MxEngine::Transform) | MxEngine::Transform | |
| LookAtXZ(const Vector3 &point) (defined in MxEngine::Transform) | MxEngine::Transform | |
| LookAtYZ(const Vector3 &point) (defined in MxEngine::Transform) | MxEngine::Transform | |
| Rotate(float angle, const Vector3 &axis) (defined in MxEngine::Transform) | MxEngine::Transform | |
| Rotate(const Quaternion &q) (defined in MxEngine::Transform) | MxEngine::Transform | |
| RotateX(float angle) (defined in MxEngine::Transform) | MxEngine::Transform | |
| RotateY(float angle) (defined in MxEngine::Transform) | MxEngine::Transform | |
| RotateZ(float angle) (defined in MxEngine::Transform) | MxEngine::Transform | |
| Scale(float scale) (defined in MxEngine::Transform) | MxEngine::Transform | |
| Scale(const Vector3 &scale) (defined in MxEngine::Transform) | MxEngine::Transform | |
| ScaleX(float scale) (defined in MxEngine::Transform) | MxEngine::Transform | |
| ScaleY(float scale) (defined in MxEngine::Transform) | MxEngine::Transform | |
| ScaleZ(float scale) (defined in MxEngine::Transform) | MxEngine::Transform | |
| SetPosition(const Vector3 &position) (defined in MxEngine::Transform) | MxEngine::Transform | |
| SetRotation(float angle, const Vector3 &axis) (defined in MxEngine::Transform) | MxEngine::Transform | |
| SetRotation(const Quaternion &q) (defined in MxEngine::Transform) | MxEngine::Transform | |
| SetScale(const Vector3 &scale) (defined in MxEngine::Transform) | MxEngine::Transform | |
| SetScale(float scale) (defined in MxEngine::Transform) | MxEngine::Transform | |
| SetTranslation(const Vector3 &dist) (defined in MxEngine::Transform) | MxEngine::Transform | |
| Translate(const Vector3 &dist) (defined in MxEngine::Transform) | MxEngine::Transform | |
| TranslateForward(float dist) (defined in MxEngine::Transform) | MxEngine::Transform | |
| TranslateRight(float dist) (defined in MxEngine::Transform) | MxEngine::Transform | |
| TranslateUp(float dist) (defined in MxEngine::Transform) | MxEngine::Transform | |
| TranslateX(float x) (defined in MxEngine::Transform) | MxEngine::Transform | |
| TranslateY(float y) (defined in MxEngine::Transform) | MxEngine::Transform | |
| TranslateZ(float z) (defined in MxEngine::Transform) | MxEngine::Transform |
1.8.12