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MxEngine
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MxEngine is an educational modern-C++ general-purpose 3D game engine. Right now MxEngine is developed only by me, #Momo, but any contributions are welcome and will be reviewed. Fow now MxEngine supports OpenGL as graphic API and targeting x64 only. My plans include other graphic API support, but do not expect it in the near future, as there are still a lot of other stuff to do.
MxEngine is not a huge framework so multiple third-party libraries are used. Here is the full list of dependencies for last MxEngine release version:
All libraries are included in source code (which compiled automatically as part of engine) or compiled as static libraries and stored in zip folders inside engine repository. If you got troubles linking to libs, consider pulling submodule from github and building it yourself. Note that MxEngine may include more additional libraries in further releases. It also uses Boost library in its core, but not exposes it to user-code. Engine requires at least C++17-compatable compiler as it depends on some new STL features. All source files are compiled using MSVC through VS2019, as I mainly use this IDE to develop the engine, but in future other compilers will be supported too.
MxEngine releases comes with version in format X.Y.Z where X stand for major release, Y for minor release and Z for bug fix or non-significant change.
Major releases are prone to breakage of already existing API and functional but bring a lot new features to the engine. Usually it is possible to rewrite all code using new API and retain former behaviour.
Minor releases may change API or add new features but usually user code can be easily adapted to them. With this releases also come some new MxEngine user libraries (for example new bindings or non-required components)
Bug fixes & improvements are just fixes to already existing code to reestablish initially planned behaviour. This fixes may also be merged into major or minor releases if they come in the same time.
For full version list see versions.md file
Right now MxEngine is distributed in source code as Visual Studio project which can be runned under Windows. Here is the steps you need to do to compile and run test projects:
git clone https://github.com/asc-community/MxEngineinstall.py file located in the project root directory (you need python interpreter to do this)MxEngine.sln located in the project root directory and set startup project to ProjectTemplate or SandboxApplicationF5 button and wait until game is loaded (make sure you choose Debug/Release x64 build)ProjectTemplate VS project, and try some things for yourself. I promise I will add more samples with each release to make usage of the engine easier. If you want to help me with developing, building on other systems or fixing bugs, first contact me personally (links to my social media can be found in my profile). We can discuss what you may do and how can you help the engine to progress
1.8.12