This is the complete list of members for Ogre::GLDepthBufferCommon, including all inherited members.
| _notifyRenderTargetAttached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
| _notifyRenderTargetDetached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
| _setPoolId(uint16 poolId) | Ogre::DepthBuffer | |
| DepthBuffer(uint16 poolId, uint32 width, uint32 height, uint32 fsaa, bool manual) | Ogre::DepthBuffer | |
| getDepthBuffer() const | Ogre::GLDepthBufferCommon | inline |
| getFSAA() const | Ogre::DepthBuffer | inline |
| getGLContext() const | Ogre::GLDepthBufferCommon | inline |
| getHeight() const | Ogre::DepthBuffer | virtual |
| getPoolId() const | Ogre::DepthBuffer | virtual |
| getStencilBuffer() const | Ogre::GLDepthBufferCommon | inline |
| getWidth() const | Ogre::DepthBuffer | virtual |
| GLDepthBufferCommon(uint16 poolId, GLRenderSystemCommon *renderSystem, GLContext *creatorContext, GLHardwarePixelBufferCommon *depth, GLHardwarePixelBufferCommon *stencil, const RenderTarget *target, bool isManual) | Ogre::GLDepthBufferCommon | |
| isCompatible(RenderTarget *renderTarget) const override | Ogre::GLDepthBufferCommon | virtual |
| isManual() const | Ogre::DepthBuffer | |
| POOL_DEFAULT enum value | Ogre::DepthBuffer | |
| POOL_MANUAL_USAGE enum value | Ogre::DepthBuffer | |
| POOL_NO_DEPTH enum value | Ogre::DepthBuffer | |
| PoolId enum name | Ogre::DepthBuffer | |
| ~DepthBuffer() | Ogre::DepthBuffer | virtual |
| ~GLDepthBufferCommon() | Ogre::GLDepthBufferCommon | virtual |