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Object-Oriented Graphics Rendering Engine
Ogre::RaySceneQueryListener Class Referenceabstract

Alternative listener class for dealing with RaySceneQuery. More...

#include <OgreSceneQuery.h>

+ Inheritance diagram for Ogre::RaySceneQueryListener:

Public Member Functions

virtual ~RaySceneQueryListener ()
 
virtual bool queryResult (MovableObject *obj, Real distance)=0
 Called when a movable objects intersects the ray. More...
 
virtual bool queryResult (SceneQuery::WorldFragment *fragment, Real distance)=0
 Called when a world fragment is intersected by the ray. More...
 

Detailed Description

Alternative listener class for dealing with RaySceneQuery.

Because the RaySceneQuery returns results in an extra bit of information, namely distance, the listener interface must be customised from the standard SceneQueryListener.

Constructor & Destructor Documentation

◆ ~RaySceneQueryListener()

virtual Ogre::RaySceneQueryListener::~RaySceneQueryListener ( )
inlinevirtual

Member Function Documentation

◆ queryResult() [1/2]

virtual bool Ogre::RaySceneQueryListener::queryResult ( MovableObject obj,
Real  distance 
)
pure virtual

Called when a movable objects intersects the ray.

As with SceneQueryListener, the implementor of this method should return 'true' if further results are required, or 'false' to abandon any further results from the current query.

Implemented in Ogre::RaySceneQuery.

◆ queryResult() [2/2]

virtual bool Ogre::RaySceneQueryListener::queryResult ( SceneQuery::WorldFragment fragment,
Real  distance 
)
pure virtual

Called when a world fragment is intersected by the ray.

As with SceneQueryListener, the implementor of this method should return 'true' if further results are required, or 'false' to abandon any further results from the current query.

Implemented in Ogre::RaySceneQuery.


The documentation for this class was generated from the following file: