Atom
|
This is the complete list of members for ID3D11DeviceContextVtbl, including all inherited members.
__in_bcount_opt(DataSize) const void *pData) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumBuffers) ID3D11Buffer *const *ppVertexBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumBuffers) const UINT *pStrides (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumBuffers) const UINT *pOffsets) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumUAVs) const UINT *pUAVInitialCounts) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumUAVs) const UINT *pUAVInitialCounts) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumBuffers) ID3D11Buffer *const *ppSOTargets (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumBuffers) const UINT *pOffsets) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumViewports) const D3D11_VIEWPORT *pViewports) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumRects) const D3D11_RECT *pRects) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT UAVStartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) UINT NumUAVs (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumRTVs (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT UAVStartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot) UINT NumUAVs (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) UINT NumUAVs (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_bcount_opt(DataSize) void *pData (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumBuffers) ID3D11Buffer **ppSOTargets) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount_opt(NumBuffers) ID3D11Buffer **ppVertexBuffers (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount_opt(NumBuffers) UINT *pStrides (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount_opt(NumBuffers) UINT *pOffsets) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount_opt(NumViews) ID3D11RenderTargetView **ppRenderTargetViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount_opt(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
__out_ecount_opt(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
AlignedByteOffsetForArgs (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
BaseVertexLocation (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
BaseVertexLocation (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
BlendFactor (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
BlendFactor (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ClearFlags (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ColorRGBA (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
D3D11_DEVICE_CONTEXT_TYPE(STDMETHODCALLTYPE *GetType)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
DataSize (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
DataSize (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
Depth (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
DstAlignedByteOffset (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
DstSubresource (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
DstX (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
DstY (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
DstZ (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
FLOAT(STDMETHODCALLTYPE *GetResourceMinLOD)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
Format (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
Format (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
Format (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
GetDataFlags (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
guid (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
HRESULT(STDMETHODCALLTYPE *QueryInterface)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
HRESULT(STDMETHODCALLTYPE *GetPrivateData)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
HRESULT(STDMETHODCALLTYPE *SetPrivateData)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
HRESULT(STDMETHODCALLTYPE *SetPrivateDataInterface)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
HRESULT(STDMETHODCALLTYPE *Map)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
HRESULT(STDMETHODCALLTYPE *GetData)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
HRESULT(STDMETHODCALLTYPE *FinishCommandList)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
IndexCount (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
IndexCountPerInstance (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
InstanceCount (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
MapFlags (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
MapType (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
MinLOD (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
NumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
NumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
NumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
NumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
NumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
NumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
NumRTVs (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
NumUAVs (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
Offset (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
Offset (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pAsync (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pBlendState (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pBufferForArgs (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pCommandList (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pComputeShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pData (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pData (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pDataSize (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pDepthStencilState (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pDepthStencilView (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pDepthStencilView (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pDepthStencilView (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pDomainShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pDstBox (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pDstBuffer (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pDstResource (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pHullShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pIndexBuffer (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pIndexBuffer (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pInputLayout (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pMappedResource (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pNumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pNumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pNumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pNumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pNumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pNumClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pNumRects (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pNumViewports (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppBlendState (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppClassInstances (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppCommandList (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppComputeShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppDepthStencilState (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppDepthStencilView (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppDevice (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppDomainShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppGeometryShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppHullShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppInputLayout (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pPixelShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppPixelShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppPredicate (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppRasterizerState (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pPredicate (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pPredicateValue (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppVertexShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ppvObject (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pRasterizerState (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pRects (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
PredicateValue (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pRenderTargetView (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pResource (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pSampleMask (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pShaderResourceView (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pSrcBox (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pSrcData (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pSrcResource (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pSrcResource (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pSrcResource (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pSrcView (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pStencilRef (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pTopology (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pUnorderedAccessView (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pVertexShader (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
pViewports (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
RestoreContextState (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
RestoreDeferredContextState (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
riid (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
SampleMask (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
SrcDepthPitch (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
SrcRowPitch (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
SrcSubresource (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
SrcSubresource (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
StartIndexLocation (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
StartIndexLocation (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
StartInstanceLocation (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
StartInstanceLocation (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
StartVertexLocation (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
StartVertexLocation (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
Stencil (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
StencilRef (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
Subresource (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ThreadGroupCountX (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ThreadGroupCountY (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ThreadGroupCountZ (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
Topology (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
UINT(STDMETHODCALLTYPE *GetContextFlags)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ULONG(STDMETHODCALLTYPE *AddRef)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
ULONG(STDMETHODCALLTYPE *Release)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
Values (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
Values (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
VertexCount (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
VertexCountPerInstance (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *GetDevice)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *VSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *PSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *PSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *PSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *VSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DrawIndexed)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *Draw)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *Unmap)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *PSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *IASetInputLayout)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *IASetVertexBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *IASetIndexBuffer)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DrawIndexedInstanced)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DrawInstanced)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *GSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *GSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *IASetPrimitiveTopology)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *VSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *VSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *Begin)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *End)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *SetPredication)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *GSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *GSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *OMSetRenderTargets)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *OMSetBlendState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *OMSetDepthStencilState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *SOSetTargets)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DrawAuto)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DrawInstancedIndirect)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *Dispatch)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DispatchIndirect)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *RSSetState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *RSSetViewports)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *RSSetScissorRects)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CopySubresourceRegion)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CopyResource)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *UpdateSubresource)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CopyStructureCount)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *ClearRenderTargetView)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *ClearDepthStencilView)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *GenerateMips)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *SetResourceMinLOD)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *ResolveSubresource)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *ExecuteCommandList)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *HSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *HSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *HSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *HSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *VSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *PSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *PSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *PSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *VSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *PSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *IAGetInputLayout)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *IAGetVertexBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *IAGetIndexBuffer)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *GSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *GSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *IAGetPrimitiveTopology)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *VSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *VSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *GetPredication)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *GSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *GSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *OMGetRenderTargets)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *OMGetBlendState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *OMGetDepthStencilState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *SOGetTargets)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *RSGetState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *RSGetViewports)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *RSGetScissorRects)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *HSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *HSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *HSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *HSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *DSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *CSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *ClearState)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl | |
void(STDMETHODCALLTYPE *Flush)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl) | ID3D11DeviceContextVtbl |