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ID3D11DeviceContextVtbl Member List

This is the complete list of members for ID3D11DeviceContextVtbl, including all inherited members.

__in_bcount_opt(DataSize) const void *pData) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumBuffers) ID3D11Buffer *const *ppVertexBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumBuffers) const UINT *pStrides (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumBuffers) const UINT *pOffsets) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumUAVs) const UINT *pUAVInitialCounts) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumUAVs) const UINT *pUAVInitialCounts) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumBuffers) ID3D11Buffer *const *ppSOTargets (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumBuffers) const UINT *pOffsets) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumViewports) const D3D11_VIEWPORT *pViewports) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumRects) const D3D11_RECT *pRects) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT UAVStartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) UINT NumUAVs (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) UINT NumRTVs (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT UAVStartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot) UINT NumUAVs (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) UINT NumViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) UINT NumUAVs (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) UINT NumSamplers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) UINT StartSlot (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) UINT NumBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_bcount_opt(DataSize) void *pData (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumBuffers) ID3D11Buffer **ppSOTargets) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount_opt(NumBuffers) ID3D11Buffer **ppVertexBuffers (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount_opt(NumBuffers) UINT *pStrides (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount_opt(NumBuffers) UINT *pOffsets) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount_opt(NumViews) ID3D11RenderTargetView **ppRenderTargetViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount_opt(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
__out_ecount_opt(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
AlignedByteOffsetForArgs (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
BaseVertexLocation (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
BaseVertexLocation (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
BlendFactor (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
BlendFactor (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ClearFlags (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ColorRGBA (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
D3D11_DEVICE_CONTEXT_TYPE(STDMETHODCALLTYPE *GetType)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
DataSize (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
DataSize (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
Depth (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
DstAlignedByteOffset (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
DstSubresource (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
DstX (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
DstY (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
DstZ (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
FLOAT(STDMETHODCALLTYPE *GetResourceMinLOD)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
Format (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
Format (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
Format (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
GetDataFlags (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
guid (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *QueryInterface)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *GetPrivateData)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateData)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *SetPrivateDataInterface)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *Map)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *GetData)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
HRESULT(STDMETHODCALLTYPE *FinishCommandList)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
IndexCount (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
IndexCountPerInstance (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
InstanceCount (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
MapFlags (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
MapType (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
MinLOD (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
NumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
NumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
NumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
NumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
NumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
NumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
NumRTVs (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
NumUAVs (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
Offset (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
Offset (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pAsync (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pBlendState (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pBufferForArgs (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pCommandList (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pComputeShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pData (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pData (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pDataSize (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pDepthStencilState (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pDepthStencilView (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pDepthStencilView (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pDepthStencilView (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pDomainShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pDstBox (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pDstBuffer (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pDstResource (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pHullShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pIndexBuffer (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pIndexBuffer (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pInputLayout (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pMappedResource (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pNumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pNumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pNumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pNumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pNumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pNumClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pNumRects (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pNumViewports (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppBlendState (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppClassInstances (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppCommandList (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppComputeShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppDepthStencilState (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppDepthStencilView (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppDevice (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppDomainShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppGeometryShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppHullShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppInputLayout (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pPixelShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppPixelShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppPredicate (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppRasterizerState (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pPredicate (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pPredicateValue (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppVertexShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ppvObject (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pRasterizerState (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pRects (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
PredicateValue (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pRenderTargetView (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pResource (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pSampleMask (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pShaderResourceView (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pSrcBox (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pSrcData (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pSrcResource (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pSrcResource (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pSrcResource (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pSrcView (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pStencilRef (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pTopology (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pUnorderedAccessView (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pVertexShader (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
pViewports (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
RestoreContextState (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
RestoreDeferredContextState (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
riid (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
SampleMask (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
SrcDepthPitch (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
SrcRowPitch (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
SrcSubresource (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
SrcSubresource (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
StartIndexLocation (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
StartIndexLocation (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
StartInstanceLocation (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
StartInstanceLocation (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
StartVertexLocation (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
StartVertexLocation (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
Stencil (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
StencilRef (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
Subresource (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ThreadGroupCountX (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ThreadGroupCountY (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ThreadGroupCountZ (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
Topology (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
UINT(STDMETHODCALLTYPE *GetContextFlags)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ULONG(STDMETHODCALLTYPE *AddRef)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
ULONG(STDMETHODCALLTYPE *Release)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
Values (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
Values (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
VertexCount (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
VertexCountPerInstance (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GetDevice)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawIndexed)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *Draw)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *Unmap)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IASetInputLayout)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IASetVertexBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IASetIndexBuffer)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawIndexedInstanced)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawInstanced)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IASetPrimitiveTopology)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *Begin)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *End)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *SetPredication)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMSetRenderTargets)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMSetBlendState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMSetDepthStencilState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *SOSetTargets)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawAuto)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DrawInstancedIndirect)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *Dispatch)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DispatchIndirect)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSSetState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSSetViewports)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSSetScissorRects)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CopySubresourceRegion)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CopyResource)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *UpdateSubresource)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CopyStructureCount)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ClearRenderTargetView)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ClearDepthStencilView)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GenerateMips)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *SetResourceMinLOD)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ResolveSubresource)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ExecuteCommandList)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSSetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSSetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSSetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSSetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *PSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IAGetInputLayout)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IAGetVertexBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IAGetIndexBuffer)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *IAGetPrimitiveTopology)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *VSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GetPredication)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *GSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMGetRenderTargets)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMGetBlendState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *OMGetDepthStencilState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *SOGetTargets)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSGetState)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSGetViewports)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *RSGetScissorRects)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *HSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *DSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSGetShaderResources)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSGetShader)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSGetSamplers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *CSGetConstantBuffers)(ID3D11DeviceContext *This (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *ClearState)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl
void(STDMETHODCALLTYPE *Flush)(ID3D11DeviceContext *This) (defined in ID3D11DeviceContextVtbl)ID3D11DeviceContextVtbl