GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Box< T >, including all inherited members.
Box()=default | gk::Box< T > | |
Box(T _x, T _y, T _z, T _width, T _height, T _depth) | gk::Box< T > | inline |
Box(const Vector3< T > &_position, const Vector3< T > &_size) | gk::Box< T > | inline |
Box(const Box< U > &box) | gk::Box< T > | inline |
depth | gk::Box< T > | |
height | gk::Box< T > | |
intersects(const Box< T > &box) const | gk::Box< T > | inline |
move(T _x, T _y, T _z) | gk::Box< T > | inline |
move(Vector3< T > d) | gk::Box< T > | inline |
operator+(const Vector3< T > &vector3) const | gk::Box< T > | inline |
operator+=(const Vector3< T > &vector3) | gk::Box< T > | inline |
operator-(const Vector3< T > &vector3) const | gk::Box< T > | inline |
operator-=(const Vector3< T > &vector3) | gk::Box< T > | inline |
position() const | gk::Box< T > | inline |
reset(T _x, T _y, T _z, T _width, T _height, T _depth) | gk::Box< T > | inline |
reset(Box< T > box) | gk::Box< T > | inline |
setPosition(Vector3< T > vector3) | gk::Box< T > | inline |
width | gk::Box< T > | |
x | gk::Box< T > | |
y | gk::Box< T > | |
z | gk::Box< T > |