GameKit  0.0.1a
C++ gamedev tools
gk::Box< T > Member List

This is the complete list of members for gk::Box< T >, including all inherited members.

Box()=defaultgk::Box< T >
Box(T _x, T _y, T _z, T _width, T _height, T _depth)gk::Box< T >inline
Box(const Vector3< T > &_position, const Vector3< T > &_size)gk::Box< T >inline
Box(const Box< U > &box)gk::Box< T >inline
depthgk::Box< T >
heightgk::Box< T >
intersects(const Box< T > &box) constgk::Box< T >inline
move(T _x, T _y, T _z)gk::Box< T >inline
move(Vector3< T > d)gk::Box< T >inline
operator+(const Vector3< T > &vector3) constgk::Box< T >inline
operator+=(const Vector3< T > &vector3)gk::Box< T >inline
operator-(const Vector3< T > &vector3) constgk::Box< T >inline
operator-=(const Vector3< T > &vector3)gk::Box< T >inline
position() constgk::Box< T >inline
reset(T _x, T _y, T _z, T _width, T _height, T _depth)gk::Box< T >inline
reset(Box< T > box)gk::Box< T >inline
setPosition(Vector3< T > vector3)gk::Box< T >inline
widthgk::Box< T >
xgk::Box< T >
ygk::Box< T >
zgk::Box< T >