GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Camera, including all inherited members.
Camera(float fov, float near, float far) | gk::Camera | |
getAspectRatio() const | gk::Camera | inline |
getCenter() const | gk::View | inline |
getDirection() const | gk::Camera | inline |
getFarClippingPlane() const | gk::Camera | inline |
getFieldOfView() const | gk::Camera | inline |
getNearClippingPlane() const | gk::Camera | inline |
getPosition() const override | gk::Camera | inlinevirtual |
getRotation() const | gk::View | inline |
getSize() const | gk::View | inline |
getTransform() const override | gk::Camera | virtual |
getUpVector() const | gk::Camera | inline |
getViewport() const | gk::View | inline |
getViewTransform() const override | gk::Camera | virtual |
m_aspect | gk::Camera | private |
m_direction | gk::Camera | private |
m_farPlane | gk::Camera | private |
m_fieldOfView | gk::Camera | private |
m_nearPlane | gk::Camera | private |
m_position | gk::Camera | private |
m_transform | gk::View | mutableprotected |
m_transformUpdated | gk::View | mutableprotected |
m_upVector | gk::Camera | private |
m_viewTransform | gk::View | mutableprotected |
m_viewTransformUpdated | gk::View | mutableprotected |
move(float offsetX, float offsetY, float offsetZ=0) | gk::View | |
move(const Vector3f &offset) | gk::View | inline |
reset(const FloatRect &rectangle) | gk::View | |
rotate(float angle) | gk::View | inline |
setAspectRatio(float aspect) | gk::Camera | |
setCenter(float x, float y, float z=0) | gk::View | |
setCenter(const Vector3f &position) | gk::View | inline |
setDirection(float x, float y, float z) | gk::Camera | inline |
setDirection(const Vector3f &direction) | gk::Camera | |
setFarClippingPlane(float distance) | gk::Camera | |
setFieldOfView(float fov) | gk::Camera | |
setNearClippingPlane(float distance) | gk::Camera | |
setPosition(float x, float y, float z) | gk::Camera | inline |
setPosition(const Vector3f &position) | gk::Camera | |
setRotation(float angle) | gk::View | |
setSize(float width, float height) | gk::View | |
setSize(const Vector2f &size) | gk::View | inline |
setTargetPosition(float x, float y, float z) | gk::Camera | inline |
setTargetPosition(const Vector3f &target) | gk::Camera | |
setUpVector(float x, float y, float z) | gk::Camera | inline |
setUpVector(const Vector3f &upVector) | gk::Camera | |
setViewport(const FloatRect &viewport) | gk::View | inline |
View() | gk::View | |
View(const Vector3f ¢er, const Vector2f &size) | gk::View | |
View(const FloatRect &rectangle) | gk::View | explicit |
zoom(float factor) | gk::View | inline |
~Camera()=default | gk::Camera | virtual |
~View()=default | gk::View | virtual |