GameKit  0.0.1a
C++ gamedev tools
gk::Camera Member List

This is the complete list of members for gk::Camera, including all inherited members.

Camera(float fov, float near, float far)gk::Camera
getAspectRatio() constgk::Camerainline
getCenter() constgk::Viewinline
getDirection() constgk::Camerainline
getFarClippingPlane() constgk::Camerainline
getFieldOfView() constgk::Camerainline
getNearClippingPlane() constgk::Camerainline
getPosition() const overridegk::Camerainlinevirtual
getRotation() constgk::Viewinline
getSize() constgk::Viewinline
getTransform() const overridegk::Cameravirtual
getUpVector() constgk::Camerainline
getViewport() constgk::Viewinline
getViewTransform() const overridegk::Cameravirtual
m_aspectgk::Cameraprivate
m_directiongk::Cameraprivate
m_farPlanegk::Cameraprivate
m_fieldOfViewgk::Cameraprivate
m_nearPlanegk::Cameraprivate
m_positiongk::Cameraprivate
m_transformgk::Viewmutableprotected
m_transformUpdatedgk::Viewmutableprotected
m_upVectorgk::Cameraprivate
m_viewTransformgk::Viewmutableprotected
m_viewTransformUpdatedgk::Viewmutableprotected
move(float offsetX, float offsetY, float offsetZ=0)gk::View
move(const Vector3f &offset)gk::Viewinline
reset(const FloatRect &rectangle)gk::View
rotate(float angle)gk::Viewinline
setAspectRatio(float aspect)gk::Camera
setCenter(float x, float y, float z=0)gk::View
setCenter(const Vector3f &position)gk::Viewinline
setDirection(float x, float y, float z)gk::Camerainline
setDirection(const Vector3f &direction)gk::Camera
setFarClippingPlane(float distance)gk::Camera
setFieldOfView(float fov)gk::Camera
setNearClippingPlane(float distance)gk::Camera
setPosition(float x, float y, float z)gk::Camerainline
setPosition(const Vector3f &position)gk::Camera
setRotation(float angle)gk::View
setSize(float width, float height)gk::View
setSize(const Vector2f &size)gk::Viewinline
setTargetPosition(float x, float y, float z)gk::Camerainline
setTargetPosition(const Vector3f &target)gk::Camera
setUpVector(float x, float y, float z)gk::Camerainline
setUpVector(const Vector3f &upVector)gk::Camera
setViewport(const FloatRect &viewport)gk::Viewinline
View()gk::View
View(const Vector3f &center, const Vector2f &size)gk::View
View(const FloatRect &rectangle)gk::Viewexplicit
zoom(float factor)gk::Viewinline
~Camera()=defaultgk::Cameravirtual
~View()=defaultgk::Viewvirtual