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GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Camera, including all inherited members.
| Camera(float fov, float near, float far) | gk::Camera | |
| getAspectRatio() const | gk::Camera | inline |
| getCenter() const | gk::View | inline |
| getDirection() const | gk::Camera | inline |
| getFarClippingPlane() const | gk::Camera | inline |
| getFieldOfView() const | gk::Camera | inline |
| getNearClippingPlane() const | gk::Camera | inline |
| getPosition() const override | gk::Camera | inlinevirtual |
| getRotation() const | gk::View | inline |
| getSize() const | gk::View | inline |
| getTransform() const override | gk::Camera | virtual |
| getUpVector() const | gk::Camera | inline |
| getViewport() const | gk::View | inline |
| getViewTransform() const override | gk::Camera | virtual |
| m_aspect | gk::Camera | private |
| m_direction | gk::Camera | private |
| m_farPlane | gk::Camera | private |
| m_fieldOfView | gk::Camera | private |
| m_nearPlane | gk::Camera | private |
| m_position | gk::Camera | private |
| m_transform | gk::View | mutableprotected |
| m_transformUpdated | gk::View | mutableprotected |
| m_upVector | gk::Camera | private |
| m_viewTransform | gk::View | mutableprotected |
| m_viewTransformUpdated | gk::View | mutableprotected |
| move(float offsetX, float offsetY, float offsetZ=0) | gk::View | |
| move(const Vector3f &offset) | gk::View | inline |
| reset(const FloatRect &rectangle) | gk::View | |
| rotate(float angle) | gk::View | inline |
| setAspectRatio(float aspect) | gk::Camera | |
| setCenter(float x, float y, float z=0) | gk::View | |
| setCenter(const Vector3f &position) | gk::View | inline |
| setDirection(float x, float y, float z) | gk::Camera | inline |
| setDirection(const Vector3f &direction) | gk::Camera | |
| setFarClippingPlane(float distance) | gk::Camera | |
| setFieldOfView(float fov) | gk::Camera | |
| setNearClippingPlane(float distance) | gk::Camera | |
| setPosition(float x, float y, float z) | gk::Camera | inline |
| setPosition(const Vector3f &position) | gk::Camera | |
| setRotation(float angle) | gk::View | |
| setSize(float width, float height) | gk::View | |
| setSize(const Vector2f &size) | gk::View | inline |
| setTargetPosition(float x, float y, float z) | gk::Camera | inline |
| setTargetPosition(const Vector3f &target) | gk::Camera | |
| setUpVector(float x, float y, float z) | gk::Camera | inline |
| setUpVector(const Vector3f &upVector) | gk::Camera | |
| setViewport(const FloatRect &viewport) | gk::View | inline |
| View() | gk::View | |
| View(const Vector3f ¢er, const Vector2f &size) | gk::View | |
| View(const FloatRect &rectangle) | gk::View | explicit |
| zoom(float factor) | gk::View | inline |
| ~Camera()=default | gk::Camera | virtual |
| ~View()=default | gk::View | virtual |
1.8.12