GameKit  0.0.1a
C++ gamedev tools
gk::GameClock Member List

This is the complete list of members for gk::GameClock, including all inherited members.

drawGame(std::function< void(void)> drawFunc)gk::GameClock
getTicks(bool realTime=false)gk::GameClockstatic
m_laggk::GameClockprivate
m_lastFrameDategk::GameClockprivate
m_numUpdatesgk::GameClockprivate
m_timeDroppedgk::GameClockprivate
m_timestepgk::GameClockprivate
measureLastFrameDuration()gk::GameClock
setTimestep(u8 timestep)gk::GameClockinline
ticksgk::GameClockprivatestatic
updateGame(std::function< void(void)> updateFunc)gk::GameClock
waitForNextFrame()gk::GameClock