GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::GameClock, including all inherited members.
drawGame(std::function< void(void)> drawFunc) | gk::GameClock | |
getTicks(bool realTime=false) | gk::GameClock | static |
m_lag | gk::GameClock | private |
m_lastFrameDate | gk::GameClock | private |
m_numUpdates | gk::GameClock | private |
m_timeDropped | gk::GameClock | private |
m_timestep | gk::GameClock | private |
measureLastFrameDuration() | gk::GameClock | |
setTimestep(u8 timestep) | gk::GameClock | inline |
ticks | gk::GameClock | privatestatic |
updateGame(std::function< void(void)> updateFunc) | gk::GameClock | |
waitForNextFrame() | gk::GameClock |