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GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::GameClock, including all inherited members.
| drawGame(std::function< void(void)> drawFunc) | gk::GameClock | |
| getTicks(bool realTime=false) | gk::GameClock | static |
| m_lag | gk::GameClock | private |
| m_lastFrameDate | gk::GameClock | private |
| m_numUpdates | gk::GameClock | private |
| m_timeDropped | gk::GameClock | private |
| m_timestep | gk::GameClock | private |
| measureLastFrameDuration() | gk::GameClock | |
| setTimestep(u8 timestep) | gk::GameClock | inline |
| ticks | gk::GameClock | privatestatic |
| updateGame(std::function< void(void)> updateFunc) | gk::GameClock | |
| waitForNextFrame() | gk::GameClock |
1.8.12