GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::InputHandler, including all inherited members.
addKey(GameKey key) | gk::InputHandler | protected |
isKeyPressed(GameKey key) | gk::InputHandler | inlinevirtual |
isKeyPressedOnce(GameKey key) | gk::InputHandler | virtual |
isKeyPressedWithDelay(GameKey key, u16 delay) | gk::InputHandler | virtual |
keysPressed() const | gk::InputHandler | inline |
m_keysPressed | gk::InputHandler | protected |
m_keysPressedOnce | gk::InputHandler | protected |
m_lastTimePressed | gk::InputHandler | protected |
~InputHandler()=default | gk::InputHandler | virtual |