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GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::KeyboardHandler, including all inherited members.
| addKey(GameKey key) | gk::InputHandler | protected |
| getKeyCode(gk::GameKey key) | gk::KeyboardHandler | inline |
| getKeyName(gk::GameKey key) | gk::KeyboardHandler | inline |
| isKeyPressed(GameKey key) | gk::KeyboardHandler | virtual |
| isKeyPressedOnce(GameKey key) | gk::InputHandler | virtual |
| isKeyPressedWithDelay(GameKey key, u16 delay) | gk::InputHandler | virtual |
| keysPressed() const | gk::InputHandler | inline |
| loadKeysFromFile(const std::string &filename) | gk::KeyboardHandler | |
| m_keys | gk::KeyboardHandler | protected |
| m_keysPressed | gk::InputHandler | protected |
| m_keysPressedOnce | gk::InputHandler | protected |
| m_lastTimePressed | gk::InputHandler | protected |
| setKeycode(gk::GameKey key, SDL_Keycode keycode) | gk::KeyboardHandler | inline |
| ~InputHandler()=default | gk::InputHandler | virtual |
1.8.12