GameKit
0.0.1a
C++ gamedev tools
|
This is the complete list of members for gk::KeyboardHandler, including all inherited members.
addKey(GameKey key) | gk::InputHandler | protected |
getKeyCode(gk::GameKey key) | gk::KeyboardHandler | inline |
getKeyName(gk::GameKey key) | gk::KeyboardHandler | inline |
isKeyPressed(GameKey key) | gk::KeyboardHandler | virtual |
isKeyPressedOnce(GameKey key) | gk::InputHandler | virtual |
isKeyPressedWithDelay(GameKey key, u16 delay) | gk::InputHandler | virtual |
keysPressed() const | gk::InputHandler | inline |
loadKeysFromFile(const std::string &filename) | gk::KeyboardHandler | |
m_keys | gk::KeyboardHandler | protected |
m_keysPressed | gk::InputHandler | protected |
m_keysPressedOnce | gk::InputHandler | protected |
m_lastTimePressed | gk::InputHandler | protected |
setKeycode(gk::GameKey key, SDL_Keycode keycode) | gk::KeyboardHandler | inline |
~InputHandler()=default | gk::InputHandler | virtual |