GameKit  0.0.1a
C++ gamedev tools
gk::SpriteAnimation Member List

This is the complete list of members for gk::SpriteAnimation, including all inherited members.

addFrame(u16 frameID)gk::SpriteAnimationinline
currentFrame() constgk::SpriteAnimation
delay() constgk::SpriteAnimationinline
displayedFramesAmount() constgk::SpriteAnimation
getFrame(u16 frameID) constgk::SpriteAnimation
isFinished() constgk::SpriteAnimationinline
isPlaying() constgk::SpriteAnimationinline
m_delaygk::SpriteAnimationprivate
m_framesgk::SpriteAnimationprivate
m_isPausedgk::SpriteAnimationprivate
m_isRepeatedgk::SpriteAnimationprivate
m_timergk::SpriteAnimationprivate
play()gk::SpriteAnimation
reset(u16 frameID=0)gk::SpriteAnimation
setRepeated(bool isRepeated)gk::SpriteAnimationinline
size() constgk::SpriteAnimationinline
SpriteAnimation(u16 delay, bool isRepeated=true)gk::SpriteAnimationinline
start()gk::SpriteAnimation
stop()gk::SpriteAnimation