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GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::SpriteAnimation, including all inherited members.
| addFrame(u16 frameID) | gk::SpriteAnimation | inline |
| currentFrame() const | gk::SpriteAnimation | |
| delay() const | gk::SpriteAnimation | inline |
| displayedFramesAmount() const | gk::SpriteAnimation | |
| getFrame(u16 frameID) const | gk::SpriteAnimation | |
| isFinished() const | gk::SpriteAnimation | inline |
| isPlaying() const | gk::SpriteAnimation | inline |
| m_delay | gk::SpriteAnimation | private |
| m_frames | gk::SpriteAnimation | private |
| m_isPaused | gk::SpriteAnimation | private |
| m_isRepeated | gk::SpriteAnimation | private |
| m_timer | gk::SpriteAnimation | private |
| play() | gk::SpriteAnimation | |
| reset(u16 frameID=0) | gk::SpriteAnimation | |
| setRepeated(bool isRepeated) | gk::SpriteAnimation | inline |
| size() const | gk::SpriteAnimation | inline |
| SpriteAnimation(u16 delay, bool isRepeated=true) | gk::SpriteAnimation | inline |
| start() | gk::SpriteAnimation | |
| stop() | gk::SpriteAnimation |
1.8.12