GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::SpriteAnimation, including all inherited members.
addFrame(u16 frameID) | gk::SpriteAnimation | inline |
currentFrame() const | gk::SpriteAnimation | |
delay() const | gk::SpriteAnimation | inline |
displayedFramesAmount() const | gk::SpriteAnimation | |
getFrame(u16 frameID) const | gk::SpriteAnimation | |
isFinished() const | gk::SpriteAnimation | inline |
isPlaying() const | gk::SpriteAnimation | inline |
m_delay | gk::SpriteAnimation | private |
m_frames | gk::SpriteAnimation | private |
m_isPaused | gk::SpriteAnimation | private |
m_isRepeated | gk::SpriteAnimation | private |
m_timer | gk::SpriteAnimation | private |
play() | gk::SpriteAnimation | |
reset(u16 frameID=0) | gk::SpriteAnimation | |
setRepeated(bool isRepeated) | gk::SpriteAnimation | inline |
size() const | gk::SpriteAnimation | inline |
SpriteAnimation(u16 delay, bool isRepeated=true) | gk::SpriteAnimation | inline |
start() | gk::SpriteAnimation | |
stop() | gk::SpriteAnimation |