GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Texture, including all inherited members.
bind(const Texture *texture) | gk::Texture | static |
filename() const | gk::Texture | inline |
height() const | gk::Texture | inline |
loadFromFile(const std::string &filename) | gk::Texture | |
loadFromSurface(SDL_Surface *surface) | gk::Texture | |
m_filename | gk::Texture | private |
m_height | gk::Texture | private |
m_texture | gk::Texture | private |
m_width | gk::Texture | private |
NonCopyable()=default | gk::NonCopyable | protected |
NonCopyable(const NonCopyable &)=delete | gk::NonCopyable | protected |
operator=(Texture &&texture) | gk::Texture | |
gk::NonCopyable::operator=(const NonCopyable &)=delete | gk::NonCopyable | protected |
Texture()=default | gk::Texture | |
Texture(const std::string &filename) | gk::Texture | |
Texture(SDL_Surface *surface) | gk::Texture | |
Texture(Texture &&texture) | gk::Texture | |
width() const | gk::Texture | inline |
~Texture() noexcept | gk::Texture |