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GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Texture, including all inherited members.
| bind(const Texture *texture) | gk::Texture | static |
| filename() const | gk::Texture | inline |
| height() const | gk::Texture | inline |
| loadFromFile(const std::string &filename) | gk::Texture | |
| loadFromSurface(SDL_Surface *surface) | gk::Texture | |
| m_filename | gk::Texture | private |
| m_height | gk::Texture | private |
| m_texture | gk::Texture | private |
| m_width | gk::Texture | private |
| NonCopyable()=default | gk::NonCopyable | protected |
| NonCopyable(const NonCopyable &)=delete | gk::NonCopyable | protected |
| operator=(Texture &&texture) | gk::Texture | |
| gk::NonCopyable::operator=(const NonCopyable &)=delete | gk::NonCopyable | protected |
| Texture()=default | gk::Texture | |
| Texture(const std::string &filename) | gk::Texture | |
| Texture(SDL_Surface *surface) | gk::Texture | |
| Texture(Texture &&texture) | gk::Texture | |
| width() const | gk::Texture | inline |
| ~Texture() noexcept | gk::Texture |
1.8.12