GameKit  0.0.1a
C++ gamedev tools
gk::Texture Member List

This is the complete list of members for gk::Texture, including all inherited members.

bind(const Texture *texture)gk::Texturestatic
filename() constgk::Textureinline
height() constgk::Textureinline
loadFromFile(const std::string &filename)gk::Texture
loadFromSurface(SDL_Surface *surface)gk::Texture
m_filenamegk::Textureprivate
m_heightgk::Textureprivate
m_texturegk::Textureprivate
m_widthgk::Textureprivate
NonCopyable()=defaultgk::NonCopyableprotected
NonCopyable(const NonCopyable &)=deletegk::NonCopyableprotected
operator=(Texture &&texture)gk::Texture
gk::NonCopyable::operator=(const NonCopyable &)=deletegk::NonCopyableprotected
Texture()=defaultgk::Texture
Texture(const std::string &filename)gk::Texture
Texture(SDL_Surface *surface)gk::Texture
Texture(Texture &&texture)gk::Texture
width() constgk::Textureinline
~Texture() noexceptgk::Texture