GameKit  0.0.1a
C++ gamedev tools
gk::Tileset Member List

This is the complete list of members for gk::Tileset, including all inherited members.

bind(const Texture *texture)gk::Texturestatic
filename() constgk::Textureinline
getTile(u16 id) constgk::Tilesetinline
height() constgk::Textureinline
info() constgk::Tilesetinline
load(const std::string &filename, const std::string &configFile)gk::Tileset
loadFromFile(const std::string &filename)gk::Texture
loadFromSurface(SDL_Surface *surface)gk::Texture
m_infogk::Tilesetprivate
m_tileHeightgk::Tilesetprivate
m_tilesgk::Tilesetprivate
m_tileWidthgk::Tilesetprivate
NonCopyable()=defaultgk::NonCopyableprotected
NonCopyable(const NonCopyable &)=deletegk::NonCopyableprotected
operator=(Texture &&texture)gk::Texture
gk::NonCopyable::operator=(const NonCopyable &)=deletegk::NonCopyableprotected
setTile(u16 id, Tile &tile)gk::Tilesetinline
Texture()=defaultgk::Texture
Texture(const std::string &filename)gk::Texture
Texture(SDL_Surface *surface)gk::Texture
Texture(Texture &&texture)gk::Texture
tileCount() constgk::Tilesetinline
tileHeight() constgk::Tilesetinline
Tileset()=defaultgk::Tileset
Tileset(const Tileset &)=deletegk::Tileset
Tileset(Tileset &&tileset)=defaultgk::Tileset
Tileset(const std::string &filename, const std::string &configFile)gk::Tileset
tileWidth() constgk::Tilesetinline
width() constgk::Textureinline
~Texture() noexceptgk::Texture