2 #ifndef WORLDSIM_CHARACTER_KNOWLEDGE_HPP 3 #define WORLDSIM_CHARACTER_KNOWLEDGE_HPP 43 void addTile(
unsigned long int ,
unsigned long int ,
bool isSubterranean =
false);
56 #endif // WORLDSIM_CHARACTER_KNOWLEDGE_HPP Vector< ArrayS2< char > *> vaTileVisited
Definition: Character_Knowledge.hpp:21
HasXY currentGoal
Definition: Character_Knowledge.hpp:29
Vector< char > vPath
Definition: Character_Knowledge.hpp:27
void addTile(World_Local *, int, int, bool isSubterranean=false)
Definition: Character_Knowledge.cpp:24
char hasSeen(World_Local *, int, int, bool isSubterranean=false)
Definition: Character_Knowledge.cpp:142
Definition: Pathing.hpp:18
Definition: World_Local.hpp:58
Pathing_Local p
Definition: Character_Knowledge.hpp:17
Vector< World_Local * > vMapsVisited
Definition: Character_Knowledge.hpp:20
Vector< World_Local * > vSubMapsVisited
Definition: Character_Knowledge.hpp:24
void init()
Definition: Character_Knowledge.cpp:18
Vector< ArrayS2< char > *> vaSubTileVisited
Definition: Character_Knowledge.hpp:25
Definition: Character_Knowledge.hpp:14
void updateLOS()
Definition: Character_Knowledge.cpp:169
Character_Knowledge()
Definition: Character_Knowledge.cpp:13