WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
CompileCount.hpp
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1 /* THIS CODE IS AUTOMATICALLY GENERATED BY COMPILECOUNT. */
2 #pragma once
3 #ifndef WILDCAT_COMPILE_COUNT_HPP
4 #define WILDCAT_COMPILE_COUNT_HPP
5 
6 /* CompileCount.hpp
7  CompileCount
8  This program dynamically generates a header file with a string which counts compilations. This can help with versioning. In future we might also store compilation date and time, although G++ already has this feature with __TIME__ and __DATE__.
9 */
10  #include <string>
11 
12  const std::string COMPILE_COUNT = "13165";
13 #endif
const std::string COMPILE_COUNT
Definition: CompileCount.hpp:12