WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Creature_Deer.hpp
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1 #pragma once
2 #ifndef WORLDSIM_CREATURE_DEER_HPP
3 #define WORLDSIM_CREATURE_DEER_HPP
4 
5 /* WorldSim: Creature_Deer.hpp
6  #include"Creature_Deer.hpp"
7 
8  Deers have very good hearing and smell, and run very fast. Popular for hunting.
9 */
10 
11 #include "Creature.hpp"
12 
13 class Creature_Deer: public Creature
14 {
15  public:
16 
17  Creature_Deer();
19 
20  void init( int _sex = 0);
21 
22  virtual Texture* currentTexture();
23  virtual std::string getName();
24 };
25 
26 #endif
Definition: Creature.hpp:34
virtual std::string getName()
Definition: Creature_Deer.cpp:55
virtual Texture * currentTexture()
Definition: Creature_Deer.cpp:38
void init(int _sex=0)
Definition: Creature_Deer.cpp:24
Definition: Creature_Deer.hpp:13
~Creature_Deer()
Definition: Creature_Deer.cpp:19
Creature_Deer()
Definition: Creature_Deer.cpp:14