WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Character Member List

This is the complete list of members for Character, including all inherited members.

actionPointsCharacter
ageCharacter
agilityCharacter
aiManager()Character
attack(Character *)Character
birthLocationCharacter
blocksMovementWorldObject
blocksViewWorldObject
bulkWorldObject
canCookWorldObject
canHarvestWorldObject
canMarry(Character *)Character
causeOfDeathCharacter
Character()Character
charismaCharacter
chopAmountWorldObject
consume(Item *_item)Character
courageCharacter
currentTexture()Charactervirtual
dateOfBirthCharacter
dateOfDeathCharacter
dateOfMarriageCharacter
daysCounterCharacter
deathLocationCharacter
die(enumCauseOfDeath=UNKNOWN)Character
distanceFrom(WorldObject *)WorldObject
distanceTo(WorldObject *)WorldObject
distanceTo(int, int)WorldObject
enduranceCharacter
epithetCharacter
fatherCharacter
firstNameCharacter
fullXWorldObject
fullYWorldObject
getAttacked(Creature *, Creature_Attack *)Character
getBaseData()WorldObject
getBiography()Character
getColumn(std::string _column)Character
getColumnType(std::string _column)Character
getDescendants(Vector< Character *> *vDescendants)Character
getExtendedInfo()WorldObjectinlinevirtual
getFullName() constCharacter
getName()Charactervirtual
getRelatives()Character
getSaveData()WorldObject
giveBirth()Character
giveItem(Item *_item)Character
hasSeen(World_Local *, int, int, bool isSubterranean=false)Character
healthCharacter
hungerCharacter
idCharacter
idleCounterCharacter
incrementTicks(int=1)Character
init(int _sex=0)Character
initialiseKnowledge()Character
intelligenceCharacter
isAliveCharacter
isFavouriteCharacter
isMaleCharacter
isMarriedCharacter
isOnMap(int, int)Character
isPregnantCharacter
isSneakingCharacter
isUndergroundWorldObject
knowledgeCharacter
lastNameCharacter
loadData(std::string)WorldObject
mapCharacter
marry(Character *)Character
maxHealthCharacter
moneyCharacter
motherCharacter
nMeatCharacter
nPeltCharacter
perceptionCharacter
pregnantCounterCharacter
removeFromInventoryGrid(Item *_item)Character
revealMap(unsigned int _range)Character
secondsCounterCharacter
skillFishingCharacter
skillMarksmanshipCharacter
spouseCharacter
stackableWorldObject
starve()Character
strengthCharacter
thirstCharacter
tribeCharacter
updateKnowledge()Character
updateKnowledgeIdle()Character
useItem(Item *item)Characterinline
vChildrenCharacter
vInventoryCharacter
vKillsCharacter
vMovesToProcessCharacter
vMovesToProcessSneakCharacter
vSiblingsCharacter
wander()Charactervirtual
weightWorldObject
WorldObject()WorldObject
worldXWorldObject
worldYWorldObject
xWorldObject
yWorldObject
~WorldObject()WorldObjectinlinevirtual