WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Character Member List

This is the complete list of members for Character, including all inherited members.

abstractResearchMonth()Character
abstractSocial(Character *)Character
actionPointsCharacter
addMoney(int _money)HasMoneyinlinevirtual
ageCharacter
aiManager()Character
attack(Character *)Character
baseSkillCharacter
birthLocationCharacter
blocksMovementWorldObject
blocksViewWorldObject
bulkWorldObject
canCookWorldObject
canHarvestWorldObject
canMarry(Character *)Character
causeOfDeathCharacter
Character()Character
chopAmountWorldObject
civCharacter
consume(Item *_item)Character
currentTexture()Charactervirtual
dateOfBirthCharacter
dateOfDeathCharacter
dateOfMarriageCharacter
daysCounterCharacter
deathLocationCharacter
die(enumCauseOfDeath=UNKNOWN)Character
distanceFrom(WorldObject *)WorldObject
distanceTo(WorldObject *)WorldObject
distanceTo(int, int)WorldObject
epithetCharacter
fatherCharacter
firstNameCharacter
fullXWorldObject
fullYWorldObject
getAllKnownCharacters()Character
getAttacked(Creature *, Creature_Attack *)Character
getBaseData()WorldObject
getBaseSkill(AttributeManager::TYPE skill)Character
getBestFarmingEquipment()Character
getBestItemFor(Job job)Character
getBestItemFor(Job *job)Character
getBestSkills()Character
getBiography()Character
getCharisma()Character
getColumn(std::string _column)Character
getColumnType(std::string _column)Character
getDescendants(Vector< Character *> *vDescendants)Character
getExtendedInfo()WorldObjectinlinevirtual
getFullName() constCharacter
getIntelligence()Character
getLocation()Character
getMoney()HasMoneyinlinevirtual
getName()Charactervirtual
getRelatives()Character
getSaveData()WorldObject
getStrength()Character
giveBirth()Character
giveIdea(Idea idea)Character
giveItem(Item *_item)Character
giveMoney(int _money)HasMoneyinlinevirtual
hasIdea(Idea idea)Character
hasItemType(ItemType)Character
HasMoney()HasMoneyinline
hasSeen(World_Local *, int, int, bool isSubterranean=false)Character
healthCharacter
hungerCharacter
idCharacter
idleCounterCharacter
incrementTicks(int=1)Character
init(int _sex=0)Character
initialiseKnowledge()Character
isAliveCharacter
isFavouriteCharacter
isMaleCharacter
isMarriedCharacter
isOnMap(int, int)Character
isPregnantCharacter
isSneakingCharacter
isUndergroundWorldObject
knowledgeCharacter
lastNameCharacter
levelUpMetalsmithing(unsigned char)Character
loadData(std::string)WorldObject
locationCharacter
mapCharacter
marry(Character *)Character
maxHealthCharacter
motherCharacter
moveToLocationType(enumLocation location)Character
nMeatCharacter
nPeltCharacter
pregnantCounterCharacter
recieveRequestedItem(Item *item)Charactervirtual
removeFromInventoryGrid(Item *_item)Character
revealMap(unsigned int _range)Character
setBaseSkill(AttributeManager::TYPE skill, char value)Character
setCharisma(char amount)Character
setIntelligence(char amount)Character
setStrength(char amount)Character
settlementCharacter
shareIdeas(Character *c)Character
skillFarmingCharacter
skillFishingCharacter
skillMarksmanshipCharacter
skillMetalsmithingCharacter
skillMiningCharacter
skillUpFarming()Character
skillUpMarksmanship()Character
skillUpMining()Character
socialCharacter
spouseCharacter
stackableWorldObject
starve()Character
takeItem(Item *_item)Character
takeMoney(int _amount)HasMoneyinlinevirtual
takeMoneyUpTo(int _amount)HasMoneyinlinevirtual
thirstCharacter
tickCounterCharacter
tribeCharacter
updateKnowledge()Character
updateKnowledgeIdle()Character
updateSocial()Character
useItem(Item *item)Characterinline
vChildrenCharacter
vEventCharacter
vIdeaCharacter
vInventoryCharacter
vKillsCharacter
vMovesToProcessCharacter
vMovesToProcessSneakCharacter
vOriginalIdeaCharacter
vOriginalSpecialIdeaCharacter
vSiblingsCharacter
wander()Charactervirtual
weightWorldObject
WorldObject()WorldObject
worldXWorldObject
worldYWorldObject
xWorldObject
yWorldObject
~WorldObject()WorldObjectinlinevirtual