WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Creature Member List

This is the complete list of members for Creature, including all inherited members.

actionPointsCreature
ageCreature
attack(Creature *, Creature_Attack *)Creatureinlinevirtual
attack(Character *, Creature_Attack *)Creatureinlinevirtual
baseTextureCreature
blocksMovementWorldObject
blocksViewWorldObject
bulkWorldObject
canCookWorldObject
canHarvestWorldObject
chopAmountWorldObject
Creature()Creature
currentTexture() overrideCreaturevirtual
daysCounterCreature
die()Creature
distanceFrom(WorldObject *)WorldObject
distanceTo(WorldObject *)WorldObject
distanceTo(int, int)WorldObject
fleeCounterCreature
fullXWorldObject
fullYWorldObject
getBaseData()WorldObject
getColumn(std::string _column) overrideCreature
getColumnType(std::string _column) overrideCreature
getExtendedInfo()WorldObjectinlinevirtual
getName() overrideCreaturevirtual
getSaveData()WorldObject
hasSeen(World_Local *, int, int)Creature
healthCreature
hungerCreature
incrementTicks(int=1)Creaturevirtual
init(int _sex=0)Creature
isAliveCreature
isCarnivoreCreature
isMaleCreature
isUndergroundWorldObject
knowledgeCreature
loadData(std::string)WorldObject
mapCreature
nMeatCreature
nPeltCreature
secondsCounterCreature
speciesCreature
stackableWorldObject
thirstCreature
updateKnowledge()Creature
updateKnowledgeIdle()Creature
vAttackCreature
wander() overrideCreaturevirtual
weightWorldObject
WorldObject()WorldObject
worldXWorldObject
worldYWorldObject
xWorldObject
yWorldObject
~WorldObject()WorldObjectinlinevirtual