WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Creature Member List
This is the complete list of members for
Creature
, including all inherited members.
actionPoints
Creature
age
Creature
attack
(Creature *, Creature_Attack *)
Creature
inline
virtual
attack
(Character *, Creature_Attack *)
Creature
inline
virtual
baseTexture
Creature
blocksMovement
WorldObject
blocksView
WorldObject
bulk
WorldObject
canCook
WorldObject
canHarvest
WorldObject
chopAmount
WorldObject
Creature
()
Creature
currentTexture
() override
Creature
virtual
daysCounter
Creature
die
()
Creature
distanceFrom
(WorldObject *)
WorldObject
distanceTo
(WorldObject *)
WorldObject
distanceTo
(int, int)
WorldObject
fleeCounter
Creature
fullX
WorldObject
fullY
WorldObject
getBaseData
()
WorldObject
getColumn
(std::string _column) override
Creature
getColumnType
(std::string _column) override
Creature
getExtendedInfo
()
WorldObject
inline
virtual
getName
() override
Creature
virtual
getSaveData
()
WorldObject
hasSeen
(World_Local *, int, int)
Creature
health
Creature
hunger
Creature
incrementTicks
(int=1)
Creature
virtual
init
(int _sex=0)
Creature
isAlive
Creature
isCarnivore
Creature
isMale
Creature
isUnderground
WorldObject
knowledge
Creature
loadData
(std::string)
WorldObject
map
Creature
nMeat
Creature
nPelt
Creature
secondsCounter
Creature
species
Creature
stackable
WorldObject
thirst
Creature
updateKnowledge
()
Creature
updateKnowledgeIdle
()
Creature
vAttack
Creature
wander
() override
Creature
virtual
weight
WorldObject
WorldObject
()
WorldObject
worldX
WorldObject
worldY
WorldObject
x
WorldObject
y
WorldObject
~WorldObject
()
WorldObject
inline
virtual
Generated by
1.8.13