WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Item_Floor Member List

This is the complete list of members for Item_Floor, including all inherited members.

addToRecipeManager()Itemvirtual
ammunitionTypeItem
attachInformation(Item_Information *_information)Iteminlinevirtual
attributesItem
blocksMovementWorldObject
blocksViewWorldObject
bluntDamageItem
bulkWorldObject
canCookWorldObject
canHarvestWorldObject
canUseInRecipe(Recipe *_recipe)Iteminlinevirtual
chopAmountWorldObject
chopTreeCostItem
consumeTimeItem
countItem
Craftable()Craftable
currentTexture()Item_Floorinlinevirtual
distanceFrom(WorldObject *)WorldObject
distanceTo(WorldObject *)WorldObject
distanceTo(int, int)WorldObject
fishingCostItem
fullXWorldObject
fullYWorldObject
getBaseData()WorldObject
getColumn(std::string _column)Item
getColumnType(std::string _column)Item
getExtendedInfo()Itemvirtual
getInteractName(WorldObject *_w)Iteminlinevirtual
getInteractName(LocalTile *_w)Iteminlinevirtual
getInteractNames(LocalTile *_w)Item_Floorvirtual
Item::getInteractNames(WorldObject *_w)Iteminlinevirtual
Item::getInteractNames(Item *_w)Iteminlinevirtual
Item::getInteractNames(Character *_w)Iteminlinevirtual
Item::getInteractNames(Creature *_w)Iteminlinevirtual
Item::getInteractNames(Static *_w)Iteminlinevirtual
getName()Itemvirtual
getQuality()Itemvirtual
getSaveData()Item
getStockpileRequirement()Iteminlinestatic
hungerRestoreItem
informationItem
interact(LocalTile *obj, int interactionType=0)Item_Floorvirtual
Item::interact(WorldObject *obj, int interactionType=0)Iteminlinevirtual
Item::interact(Item *obj, int interactionType=0)Iteminlinevirtual
Item::interact(Character *obj, int interactionType=0)Iteminlinevirtual
Item::interact(Creature *obj, int interactionType=0)Iteminlinevirtual
interactTime(WorldObject *_w)Iteminlinevirtual
interactTime(LocalTile *_w)Iteminlinevirtual
isUndergroundWorldObject
Item()Item
Item_Floor()Item_Floorinline
loadData(std::string)Item
mActionItem
meleeDamageItem
ownerItem
pierceDamageItem
produce()Craftable
reachItem
requiresLocationCraftable
sameType(WorldObject _obj)Iteminline
sameType(Item *_item)Iteminline
slashDamageItem
stackableWorldObject
throwDamageItem
throwMultiplierItem
typeItem
wander()WorldObjectvirtual
weightWorldObject
WorldObject()WorldObject
worldXWorldObject
worldYWorldObject
xWorldObject
yWorldObject
~Item()Itemvirtual
~Item_Floor()Item_Floorinlinevirtual
~WorldObject()WorldObjectinlinevirtual