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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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This is the complete list of members for Pathing_Local, including all inherited members.
| appendSimplePath() | Pathing_Local | |
| expandBest(bool pathAway) | Pathing_Local | |
| expandLocal(int _x, int _y) | Pathing_Local | |
| expandLocal(Node *pNode) | Pathing_Local | |
| getPath(bool pathAway) | Pathing_Local | |
| init(World_Local *_map) | Pathing_Local | |
| Pathing_Local() | Pathing_Local | |
| pathLocal(int _startX, int _startY, int _endX, int _endY, int _pathSize=50, bool pathAway=false) | Pathing_Local | |
| printPath() | Pathing_Local | |
| vPath | Pathing_Local | |
| ~Pathing_Local() | Pathing_Local |
1.8.13